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Sertius (NOT Ranger) | Sat 29-Dec-12 09:29 PM |
Charter member
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#226, "Giant rangers"
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It's a small frustration, IMHO makes the class/race combo almost unplayable - the giant rangers can't camo and can't creep anywhere, even in their home terrain. The failure rate is above 50% with both camo and creep perfected, even in the home terrain it's very bad. I understand they're big and all, but could you please make the failure rate less? Like 10% in other terrains, 5% at home for example? Keep it for "enemy" terrains as is, just change it for most pretty please. Makes them very frustrating to play with no real purpose served.
For comparison, human-sized rangers never seem to fail, except some in the "enemy" terrain, and even there it's not that bad.
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Zulghinlour | Sun 30-Dec-12 01:29 PM |
Member since 04th Mar 2003
9792 posts
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#239, "Santa Zulg added some debugging, but likely will result..."
In response to Reply #0
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>It's a small frustration, IMHO makes the class/race combo >almost unplayable - the giant rangers can't camo
There isn't even a size check in camouflage, so you're doing something else wrong there.
>and can't >creep anywhere, even in their home terrain. The failure rate >is above 50% with both camo and creep perfected, even in the >home terrain it's very bad.
I added some debugging to verify, but a quick look at the code, your numbers are way off. Rough estimate is that size makes a 10%-20% difference overall. So long, and thanks for all the fish!
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Daevryn | Sat 29-Dec-12 10:19 PM |
Member since 13th Feb 2007
11117 posts
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#227, "RE: Giant rangers"
In response to Reply #0
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The actual failure rate from bigger sizes is much closer to the rate you're asking for than what you're saying the rate currently is.
If you're failing that much with a giant ranger there's something else that's causing you a big penalty.
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-flso | Sun 30-Dec-12 10:17 PM |
Member since 02nd Oct 2007
296 posts
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#247, "Don't like this"
In response to Reply #2
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First of all the slow creep would be a big detriment for giants, much more so than the occasional step out. A ranger has to spend the majority of his time in the wilderness, imagine how unsettling and downright annoying it would be if there was permanent slowdown to speed. There are many ways to deal with creep effectiveness, there would be no way to deal with what you propose.
I find the other points you make too niche and maybe sort of elaborate for no clear benefit. Bearcharge on a giant is far from an 'i win button' as is, given that a lot of the classes in the game have means to be immune to it. The stealth/power tradeoff is just about right in my opinion, and if ranger changes are to be made, i would rather see something that makes the class more fun to play regardless of race.
There are expertises that are too niche, and maybe should be removed and others that need more work as they feel unfinished/no longer suitable for the current in-game circumstances.
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