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Zulghinlour | Sun 30-Dec-12 01:12 PM |
Member since 04th Mar 2003
9792 posts
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#234, "Santa Zulg brings you coal"
In response to Reply #0
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>Currently there are a number of mobs that "block" PCs from >going in a given direction. Guild guards, cabal outer >guardians, and the Inn of the Eternal Star guardians. In >order to get past them the PC must attack and kill them. > >It seems unrealistic that a mob (which is often much less >powerful than the PC) can "block" him/her without resorting to >blows.
And here is where game balance trumps reality. The guilds are protected for a reason. You have the ability to circumvent that by attacking. You can make the roleplay call on what you want to do. Newbies don't need to die repeatedly in a "protected" zone so you can feel better about your choice.
So long, and thanks for all the fish!
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Daevryn | Sat 29-Dec-12 03:52 PM |
Member since 13th Feb 2007
11117 posts
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#223, "FYI"
In response to Reply #0
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I don't know if you go far enough back as a player to remember, but guildguards originally worked kind of like this -- if you tried to walk past them they would attack you.
The result was tons of people fleeing around blind or just spamming the wrong directions and getting wanted for it. This seriously happened several times per hour.
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