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Goblin believes he can fly (Anonymous)Tue 25-Dec-12 10:42 PM
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#217, "Gossamer wings and goblins"


          

I would love if goblins, being the same size as svirf/gnomes, could use gossamer wings as well.

Thank you for all of your hard work, happy holidays!

  

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Reply Santa Zulg brings you coal (n/t), Zulghinlour, 30-Dec-12 01:09 PM, #1
     Reply Roughly on this topic..., Tac, 04-Jan-13 11:29 PM, #2
          Reply Santa Zulg partially abides, Zulghinlour, 04-Jan-13 11:38 PM, #3
               Reply Out of curiosity with this.., Java, 05-Jan-13 01:26 PM, #4
                    Reply RE: Out of curiosity with this.., Zulghinlour, 05-Jan-13 02:17 PM, #5
                         Reply why not like two handed weapons in one hand?, Tac, 05-Jan-13 03:10 PM, #6
                              Reply Consistency, Zulghinlour, 05-Jan-13 03:13 PM, #7
                                   Reply makes sense, Tac, 05-Jan-13 04:50 PM, #8
                                        Reply To clarify..., Tac, 07-Jan-13 01:32 PM, #9

ZulghinlourSun 30-Dec-12 01:09 PM
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#233, "Santa Zulg brings you coal (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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TacSun 30-Dec-12 02:11 PM
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#242, "Roughly on this topic..."
In response to Reply #1


          

Any interest in (I'm guessing not) in making certain gear size dependent instead of race dependent since the size factor (for giants and gnomes) seems to be the limiting factor on that gear rather than being particularly race specfic.

Also, on a completely unrelated note that doesn't belong here... Goblins don't get any armor use or aiming skills, which most other classes get. Oversight?

  

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ZulghinlourFri 04-Jan-13 11:38 PM
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#263, "Santa Zulg partially abides"
In response to Reply #2


          

>Any interest in (I'm guessing not) in making certain gear
>size dependent instead of race dependent since the size factor
> for giants and gnomes) seems to be the limiting factor on
>that gear rather than being particularly race specfic.

I've made it an option for area authors (size_small_only, size_medium_only, size_large_only). I won't be going through and retrofitting anything with it.

>Also, on a completely unrelated note that doesn't belong
>here... Goblins don't get any armor use or aiming skills,
>which most other classes get. Oversight?

You'll have to ask Scarabaeus.

So long, and thanks for all the fish!

  

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JavaSat 05-Jan-13 01:47 AM
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#267, "Out of curiosity with this.."
In response to Reply #3


          

How will that effect people who use reduce/enlarge preps?

Will their equipment fall off when they raise or lower size? If not, could they just quaff a reduce to wear gnome gear, then just keep it on until they die/remove it? Or does it specifically apply to "natural" size?

  

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ZulghinlourSat 05-Jan-13 02:17 PM
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#271, "RE: Out of curiosity with this.."
In response to Reply #4


          

>How will that effect people who use reduce/enlarge preps?
>
>Will their equipment fall off when they raise or lower size?
>If not, could they just quaff a reduce to wear gnome gear,
>then just keep it on until they die/remove it? Or does it
>specifically apply to "natural" size?

I'll likely tie it to their natural size.

So long, and thanks for all the fish!

  

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TacSat 05-Jan-13 03:00 PM
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#272, "why not like two handed weapons in one hand?"
In response to Reply #5


          

Too much work or just not interested?

  

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ZulghinlourSat 05-Jan-13 03:13 PM
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#273, "Consistency"
In response to Reply #6


          

>Too much work or just not interested?

It's more consistent with how other gear works. Fire Giant only gear doesn't drop off of you when you reduce or enlarge yourself...your still a fire giant.

Basing a piece of gear off size makes more sense that only people of that size can wear it, and regardless if they increase or decrease in size...they can still wear it.

So long, and thanks for all the fish!

  

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TacSat 05-Jan-13 04:46 PM
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#274, "makes sense"
In response to Reply #7


          

Not how I was originally thinking about it but makes sense still the way you are describing.

  

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TacMon 07-Jan-13 09:41 AM
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#288, "To clarify..."
In response to Reply #8


          

I was thinking that weapons/armor don't change size with the character, hence two-handed weapons being wieldable in one hand by giant size and up, but not by human size, regardless of actual race (reduced giant still can't wield in one hand).

The way I saw it, certain gear would be too small to be used by human size and up, but gnome or reduce gnome size would be fine and same in reverse for giant+ gear. Armor doesn't change size, but is too big/small to be used by certain sizes. Your way makes sense too, I'm just clarifying what I was imagining for no real reason.

  

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