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#135, "Wilderness."
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I think this has been asked about in the past but I'd really like to see desert count as wilderness for non bedouin, even if you can't camo in it, kinda like oceans/rivers/lakes for mariners.
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Zulghinlour | Fri 11-Jan-13 04:46 PM |
Member since 04th Mar 2003
9792 posts
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#292, "Santa Zulg abides"
In response to Reply #0
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>I think this has been asked about in the past but I'd really >like to see desert count as wilderness for non bedouin, even >if you can't camo in it, kinda like oceans/rivers/lakes for >mariners.
A few changes combined in with this. - Desert is now marked as wilderness for everyone. - Water only counts as wilderness for Mariners, for everyone...You're on a boat. - I changed the way %W works in prompt. It will always show "wilderness" if it counts as wilderness. So for those who could see desert terrain, you'd see "wilderness desert". So long, and thanks for all the fish!
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#295, "RE: Santa Zulg abides"
In response to Reply #1
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If water no longer counts as wilderness can we change the void that you slip into when you go idle for too long into some other form of wilderness?
As it stands, if you lose link for any reason then your wilderness time isn't harmed but if I'm reading this change correctly, ie water will now be civilized, then it could screw non-mariner rangers and druids, so then would you mind throwing clarification and/or consider the change?
FWIW, I really like that you made desert a wilderness type for non-bedouin, always seemed strange to me that it wasn't. I also feel that you really are/do deserving of a big break after all this coding.
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Zulghinlour | Fri 11-Jan-13 08:00 PM |
Member since 04th Mar 2003
9792 posts
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#296, "RE: Santa Zulg abides"
In response to Reply #2
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>If water no longer counts as wilderness can we change the >void that you slip into when you go idle for too long into >some other form of wilderness?
Nope.
>As it stands, if you lose link for any reason then your >wilderness time isn't harmed but if I'm reading this change >correctly, ie water will now be civilized, then it could screw >non-mariner rangers and druids, so then would you mind >throwing clarification and/or consider the change?
Nope. Your wilderness time doesn't increase or decrease if you're disconnected. If you're just idle and connected and end up in the void, I have no sympathy.
So long, and thanks for all the fish!
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