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I'd like to see Tribunals be given three powers that work outside of the city, as long as they have the scales. One it would encourage them to try and retrieve them, as of right now, there is no real reason to go out and get them when you still retain most of the abilities. Two, it would offset some of the "penalties" of choosing to play tribunal, such as the screwups, requirements to stay in town (Most towns now only average about 2-3 people), and gives them something to do besides sitting around town.
Vigilance: Just a game teaser to get more out of Tribunal. Nearly every cabal has nice bonuses to them, but only Tribunal has powers that are regulated to only 1/100th (Approximation of rooms in protected cities versus world) of the game.
Manacles: Change manacles so that if applied outside the city, it gives the penalties and perhaps sequestion, but not the movement penalty. Will give Tribunals a chance to "interfere" with criminals at the least and make it more annoying.
Informant: Lets Tribunals actually use guards outside of town to track down criminals.
I'd also like to suggest that "criminals" no longer recieve exp penalties when wanted. Hero's don't care, and it makes younger people less likely to commit crimes. Instead change the penalty to a markup of prices in protected cities (or everywhere, but might be too harsh), from shopkeepers to healers. Like an occassional criminal might see 20% cost increase, while a hardened criminal would see a 100% increase. And this would continue if you are wanted or not. Not game breaking, but makes the "penalty" felt evenly by everyone.
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