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ZulghinlourSat 26-Nov-11 04:18 PM
Member since 04th Mar 2003
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#84, "Santa Zulg for limited items"


          

I spent some time today messing around with the formula for limited items and think I've come up with a solution that should lessen the fluctuation.

Instead of basing it off an ever-changing value, it will now track the value once a day, and item limits will be based off the 7 day average of that value.

Messing around with the data from the past 2 weeks, this removed a lot of the spikes (up one day, down the next), and left a flatter limit across the higher limit items (low limit items tended not to have any problems with this, which isn't surprising).

So long, and thanks for all the fish!

  

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fist-lawThu 01-Dec-11 03:49 PM
Member since 30th Sep 2011
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#140, "RE: Santa Zulg for limited items"
In response to Reply #0


          

I had this happen yesterday with an item I got earlier on that same fricken day. Should that be happening?

  

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ZulghinlourThu 01-Dec-11 08:27 PM
Member since 04th Mar 2003
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#143, "RE: Santa Zulg for limited items"
In response to Reply #1
Edited on Thu 01-Dec-11 08:36 PM

          

>I had this happen yesterday with an item I got earlier on
>that same fricken day. Should that be happening?

I found a bug in the math for computing the 7 day average when it gets updated after more than 24 hours. That is likely the cause, and it is fixed with the reboot I'm doing now.

To be clear...the number was getting to high, making more limited gear than there actually should be. So when it would reboot and revert back to the limit it should be you had a bunch of extra stuff that is now overlimit (like right now after the reboot there are ~20 items over the limit).

So long, and thanks for all the fish!

  

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