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TMNSWed 23-Nov-11 05:17 PM
Member since 10th Jun 2009
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#5, "Any chance we could get some edges..."


          

...for super rare combo's like Arial Druid/Half-elf AP/Wood-elf warrior?

I mean, something that would incentivize people to make these types of characters instead of churning out dwarf midgets for Daevryn to play with?

  

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ZulghinlourSat 03-Dec-11 05:32 PM
Member since 04th Mar 2003
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#197, "Since there are no actual suggestions in here"
In response to Reply #0


          

I don't see it happening. I've written a total of 2 edges in my life, and honestly I'm not overly motivated to do more of them. That said, Team Edge may add things to a future bucket of work.

So long, and thanks for all the fish!

  

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TMNSThu 08-Dec-11 01:25 PM
Member since 10th Jun 2009
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#240, "I can throw some suggestions at you if you want!"
In response to Reply #1


          

Arial Druid potential edges -

AirBlessed (or SkyBlessed or whatever) - Arial Druids with this edge gain a significant bonus to shapeshifting into condor form. Less herbs burned, more potent damage/defense abilities. Moderately expensive edge.

SpecialCallOfWildEdge - Arial Druids are able to call character specific special CoW's at a designated position (like the new ghouls...but this edge makes it so only Arial Druids can get these special CoW's). There should be 4-7 of these special CoW's. VERY expensive edge.


Wood Elf Warrior potential edges -

Nature's Son - Wood-elf warriors get bonuses to regeneration of health/mana/movement in forest's. Moderately expensive edge.

Nature's Observer - Chance to gain small STSF-like charges as a wood-elf warrior fights in the forest. These don't work as well as STSF charges nor do they last as long. VERY expensive edge.

Woodsman's Promise (I know these names suck balls, work with me) - A wood-elf warrior has a limited form of sight in the forests of Thera even when blind. (like Maelstrom get 1. wield 1. etc). Expensive edge.

Half-elf/Half-drow AP potential edges -

Tainted Blood - Chance to resist any poison/plague/crimson affect due to your mixed blood. Because your blood is mixed with two different races it is harder to land a spell/ability that affects the blood. Moderately Expensive edge.

Pale Shadow - Due to their inherent dual natured existence as the product of two races, Half-elf APs are given a slight bonus when killing elves. Works like dark feast in a sense. Kill an elf, gain a small amount of hp/mana/-svs. Scales with level. PCs are scaled much higher. Expensive edge.

That's all I got for now.

You still the man Z.

  

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