I'm listening...(n/t),
Zulghinlour,
03-Dec-11 05:31 PM, #1
RE: I'm listening...(n/t),
Isildur,
04-Dec-11 02:48 PM, #2
Santa Zulg sortof abides,
Zulghinlour,
04-Dec-11 02:52 PM, #4
RE: Santa Zulg sortof abides,
Isildur,
04-Dec-11 08:16 PM, #5
RE: Santa Zulg sortof abides,
Zulghinlour,
04-Dec-11 08:18 PM, #6
Here's some quick ones I would have loved with Lolo,
Torak,
11-Dec-11 03:55 PM, #3
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Zulghinlour | Sat 03-Dec-11 05:31 PM |
Member since 04th Mar 2003
9792 posts
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#195, "I'm listening...(n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Zulghinlour | Sun 04-Dec-11 02:52 PM |
Member since 04th Mar 2003
9792 posts
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#212, "Santa Zulg sortof abides"
In response to Reply #2
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Basically I moved armor & bless down. I moved sanc up. That pretty much satisfies what you laid out. So long, and thanks for all the fish!
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Zulghinlour | Sun 04-Dec-11 08:18 PM |
Member since 04th Mar 2003
9792 posts
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#219, "RE: Santa Zulg sortof abides"
In response to Reply #5
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>Out of curiosity, is it hard to get at the conjurer's current >stats from the code that chooses the commune?
Yes.
>If the stats >aren't taken into account then regardless of the order of sanc >and heal, you're going to get situations where the archon does >the "wrong" thing.
And I'm okay with that.
>For instance, sanc'ing the conjurer when >he has 5 hp left or healing him when he has 999 hp remaining >out of a possible 1100 (and 5 guys beating on him).
Yup...that is possible.
So long, and thanks for all the fish!
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Torak | Sat 03-Dec-11 10:51 PM |
Member since 15th Feb 2007
1216 posts
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#204, "Here's some quick ones I would have loved with Lolo"
In response to Reply #1
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-Give some priority to damage spells if a target is weak or healing spells if you're starting to die. Nothing is more annoying than seeing a target convulsing to have it land poison or have it weaken people when you have 100hp left.
-Make it more of a priority for dispelling earlier in a fight if they have significant amounts of protection/spells (invoker shields, full a/b/s/stone, transmuter spells, etc). This also goes for that one dispelling demon as well.
-An interesting bug I learned as well was that devils will actually jump into combat I think on certain spells when you're not in the room. Forgot to bug report it but basically a warrior fighting Lolo stepped out of the room and returned, the devil cast energy drain and suddenly the devil was kicking his ass in melee. Felt bad for the guy that a lesser ice devil was suddenly doing two-three OBLITS per round and he was like level 34.
-Exploiting vulns would be nice (ice needles on fire giants, hellfire on felars, etc)
I'll try and think of more later...
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