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#123, "Exotic weapon use increase with usage"
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Two-part request regarding exotics:
A) Allow exotic weapons to go up in skill like any other weapon. You just still can't practice them at a guildmaster. Seems like there's a lot of low-level interesting exotics that are all but useless since your skill in them is below 50% until your 30s.
B) Change Hour Past Midnight legacy to function like a new weapon spec (like 4 or 5 skills you can do with the exotics). Any class can batter or swing. Making HPM special (besides tanking, which usually removes the ability for the warrior to use any spec skills unless they also take balance) would add some new flavor to warriors.
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incognito | Mon 12-Dec-11 03:10 AM |
Member since 04th Mar 2003
4495 posts
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#295, "You really miss the potential of the legacy"
In response to Reply #0
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I mean, you've got a legacy that allows a warrior to block recall with some reliability.
At that point, you switch to your other spec, for example.
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Zulghinlour | Sun 11-Dec-11 11:58 PM |
Member since 04th Mar 2003
9792 posts
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#284, "Santa Zulg brings you coal (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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