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ibukiMon 13-Dec-10 08:41 PM
Member since 30th Oct 2005
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#75, "aura color toggle and invoker helpfiles"


          

Could we have an option to turn off the color for auras that you see when in the same room with someone? It's distracting to me when I'm chasing someone with a Nexun, for example, that has all the detects up most of the time.

Also, there's a helpfile specifically for shield of slime that explains what it does, but there isn't one like it for the other greater shields. It would be nice to have less obvious things included, like the damage reduction and vulnerablity that some greater shields give, along with the kind of skills they protect from.

If any of the invoker edges care about high affinty, maybe that could be included somewhere in their helpfiles too? Thanks.

  

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ZulghinlourSun 19-Dec-10 03:30 PM
Member since 04th Mar 2003
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#76, "RE: aura color toggle and invoker helpfiles"
In response to Reply #0


          

>Could we have an option to turn off the color for auras that
>you see when in the same room with someone? It's distracting
>to me when I'm chasing someone with a Nexun, for example, that
>has all the detects up most of the time.

Santa Zulg brings you coal.

>Also, there's a helpfile specifically for shield of slime that
>explains what it does, but there isn't one like it for the
>other greater shields. It would be nice to have less obvious
>things included, like the damage reduction and vulnerablity
>that some greater shields give, along with the kind of skills
>they protect from.

Actually, the shield of slime is just as generic as the other help file. I have actually merged them, and given a few examples of things a few shields do. There is so much for each that I'm not going to list it all out.

>If any of the invoker edges care about high affinty, maybe
>that could be included somewhere in their helpfiles too?
>Thanks.

It's pretty safe to say that if it is an edge specific to invokers, that it requires some level of affinity.

So long, and thanks for all the fish!

  

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