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Top Santa Zulg 2010 Topic #108
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TorakMon 06-Dec-10 12:39 AM
Member since 15th Feb 2007
1216 posts
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#108, "I wish..."


          

....for Morosa's charge to be improved. Some suggestions:

-Make it so it can be done on top of water or underwater
-Fix the syntax so you can use it blind (including fixing the help file that's wrong for it now)
-Remove the need for aura of despair
-Make it so they can't wimpy from the "abyssal" damage before the charge hits.
-Or remove your opponents seeing the timing echos so they know when to flee (they don't see owaza or other equivalents...)

Pwwwwwease!

Oh and for Jack Frosty Sacer wishes, make the Inferno take coins besides copper and/or remove the "one seed per person" requirement so it doesn't take hours to get trips going.

Thanks! Keep up the good work!

  

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ZulghinlourSat 11-Dec-10 05:03 PM
Member since 04th Mar 2003
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#109, "Santa Zulg partially abides"
In response to Reply #0


          

>....for Morosa's charge to be improved. Some suggestions:
>
>-Make it so it can be done on top of water or underwater

Nope.

>-Fix the syntax so you can use it blind (including fixing the
>help file that's wrong for it now)

Help file is fixed, and you've been able to use it blind forever. "moros 2"

>-Remove the need for aura of despair

Nope.

>-Make it so they can't wimpy from the "abyssal" damage before
>the charge hits.

Nope.

>-Or remove your opponents seeing the timing echos so they know
>when to flee (they don't see owaza or other equivalents...)

Done.

So long, and thanks for all the fish!

  

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TorakSat 11-Dec-10 08:39 PM
Member since 15th Feb 2007
1216 posts
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#110, "You're awesome"
In response to Reply #1


          

Ya, I hadn't used it since it changed apparently - and the helpfile was still wrong so didn't know it changed...but hey, opponents not seeing the echoes is huge. Very cool.

Now make enervating spirits not the worst of the bunch

  

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