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KalindarThu 22-Nov-07 05:22 AM
Member since 20th Mar 2003
17 posts
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#104, "Improvements to Animist Rangers"
Edited on Sun 20-Jan-08 06:34 PM

          

Inner Sanctum: Converts a wilderness room into your home terrain. With limitations. i.e. water can not be turned into anything but water can go everywhere else. Make it a hero level spell maybe some little perk for 51. Make it have the same lag as forest growth for druids and make us come out of camo.

I don't see this as being too much really. Not like forest growth anyways just gives us a little perk without going crazy like letting us pursue because no room around it is swamp or plains.

I think it fits with the animists spellset and would add something interesting. As it stands there is almost no point in playing anything other then Swamp possibly Mariner but no entangle except on water sucks as an animist and Forester for the simple fact of symbiosis being at full strength everywhere. Cavern and Desert lose entangle completely and I don't like plains to begin with but you don't get charge either so no charge bonus. Okay rambled on long enough maybe you'll like it maybe you won't

  

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ZulghinlourSat 30-May-09 07:12 PM
Member since 04th Mar 2003
9792 posts
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#105, "help ancestral spirit (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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