|
|
#72448, "playerbase/ranking"
|
im a long timeold player returned for a try. some good changes. i just cant rank. im not even a combo that wouls be hard to find a group. the playerbase being so small. somethingsgotta be done to make this a little easier if anything to encourage playerbase growth. the game overall seems to be in good shape. it just needs people.
|
|
|
|
I've not had problems ranking without groups.,
rex spangler,
16-Feb-19 03:11 PM, #3
RE: playerbase/ranking,
incognito,
16-Feb-19 02:04 PM, #1
cosign,
rex spangler,
16-Feb-19 03:01 PM, #2
I third this (n/t),
Onewingedangel,
19-Feb-19 10:19 PM, #7
Yup,
Saagkri,
17-Feb-19 06:33 AM, #4
You could just stop min/maxing.... ,
Blkdrgn,
19-Feb-19 10:24 AM, #5
RE: You could just stop min/maxing.... ,
incognito,
19-Feb-19 01:29 PM, #6
| |
|
rex spangler | Sat 16-Feb-19 03:11 PM |
Member since 17th Jun 2018
95 posts
| |
|
#72451, "I've not had problems ranking without groups."
In response to Reply #0
|
You must be in the wrong area. Grabbing a mercenary for the exp bonus should make ranking without a group fairly painless. You just have to find mobs that you can take down without much effort that give a few hundred experience each.
|
|
|
|
|
incognito | Sat 16-Feb-19 02:03 PM |
Member since 04th Mar 2003
4495 posts
| |
|
#72449, "RE: playerbase/ranking"
In response to Reply #0
Edited on Sat 16-Feb-19 02:04 PM
|
It's not just the size of the playerbase. I'd happily group if it didn't mean I'd end up at high rank with skills that just aren't developed enough, and are hard to practice at high rank.
Put another way, when I'm trying to spam up skills, I already gain experience too fast. Grouping would make that worse.
What would be good is if you could toggle the group exp bonus into a learning bonus. Then I'd be grouping whenever asked.
|
|
|
|
  |
rex spangler | Sat 16-Feb-19 03:01 PM |
Member since 17th Jun 2018
95 posts
| |
|
#72450, "cosign"
In response to Reply #1
|
ranking is easy, skill grinding sucks
|
|
|
|
    |
Onewingedangel | Tue 19-Feb-19 10:19 PM |
Member since 22nd Jul 2009
447 posts
| |
|
#72470, "I third this (n/t)"
In response to Reply #2
|
|
|
  |
Saagkri | Sun 17-Feb-19 06:33 AM |
Member since 17th Jun 2014
801 posts
| |
|
#72453, "Yup"
In response to Reply #1
|
Things that discourage players from interacting with / traveling with others really make the game seem lonely even when there are plenty of people on.
Years ago when they made it so you could not pick Galadon as your hometown to spread everyone out, the game went from action-packed to feeling pretty vacant overnight. Even with the same number of players (~80 avg. at the time)
|
|
|
|
    |
incognito | Tue 19-Feb-19 01:29 PM |
Member since 04th Mar 2003
4495 posts
| |
|
#72467, "RE: You could just stop min/maxing.... "
In response to Reply #5
|
Spam saves time in the long run if you plan to play your character into old age.
Also depending on your build, spam is more or less useful. I don't spam as a druid for example, except to get initiate of the deserts edge (or something). But I would spam as an ap that is trying not to throw away all the souls they've gathered.
|
|
|
|
|