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TheerklaSun 21-Jun-09 05:21 PM
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#25338, "Does conglaciation seem balanced?"


          

It lasts both a very long time, and after the invoker that cast it logs out. Considering it forces hiding classes to step out, it seems unreasonable that half a dozen rooms on eastern road can end up conglaciated well after the caster has logged off.

  

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Reply I'm pretty much satisfied with it., Daevryn, 23-Jun-09 09:21 AM, #5
Reply Ok. Could you tell us why, please?, Jhishesh, 23-Jun-09 12:17 PM, #6
     Reply Bump., Jhishesh, 24-Jun-09 06:51 PM, #7
     Reply Don't sit in the room?, bobbyp, 24-Jun-09 07:56 PM, #8
     Reply Just walking through it brings you out of hiding, Theerkla, 24-Jun-09 08:01 PM, #9
          Reply yet whole woods can be burned..., bobbyp, 24-Jun-09 08:09 PM, #10
     Reply RE: Ok. Could you tell us why, please?, Daevryn, 25-Jun-09 12:11 PM, #11
Reply Screw you, eastern road campers, Dorz, 22-Jun-09 04:36 PM, #3
Reply Real mature! Here's a response anyway., Smashtro, 22-Jun-09 06:21 PM, #4
Reply RE: Does conglaciation seem balanced?, Isildur, 22-Jun-09 02:33 PM, #2
Reply Agreed. It seems super ridiculous to me and unfair to h..., Gryshilniar, 21-Jun-09 06:33 PM, #1

DaevrynTue 23-Jun-09 09:21 AM
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#25365, "I'm pretty much satisfied with it."
In response to Reply #0


          

It lasting isn't bounded by time alone -- depending on other factors conglacation can be shorter or longer.

  

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JhisheshTue 23-Jun-09 12:17 PM
Member since 28th Aug 2004
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#25368, "Ok. Could you tell us why, please?"
In response to Reply #5


          

Curious why you think it's where it should be, what the reason is you think it's ok for it to last for over 24 hours real time. What are the negatives to the invoker, the drawbacks, that balance out such an enormously long duration, even when the invoker logs off, unlike shields for instance.

Personally I don't think it should last more than 3-5 real hours. That's what, a week in game time? And no matter how long it's normal duration, it should end either at log out, or some short period (10 mins? 15 mins?) after the invoker logs off.

  

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JhisheshWed 24-Jun-09 06:51 PM
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#25421, "Bump."
In response to Reply #6


          

Nep?

  

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bobbypWed 24-Jun-09 07:56 PM
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#25424, "Don't sit in the room?"
In response to Reply #6


          

If you are having regular problems with conglatiation you are doing something wrong. Just like hot rooms or quicksand rooms, if you don't want it to hurt you don't go in it.

  

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TheerklaWed 24-Jun-09 08:01 PM
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#25426, "Just walking through it brings you out of hiding"
In response to Reply #8


          

It's a pain on hiding classes not being able to go from one end of the road to the other without popping out of hide every ten steps or so.

  

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bobbypWed 24-Jun-09 08:09 PM
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#25427, "yet whole woods can be burned..."
In response to Reply #9


          

Heh rangers get it in the pants worse when people feel like screwing them. Conglatiation = one room, forest fire spreads to the whole area if left unchecked. Plus once you put out the fire it's still civilized for quite a while.

  

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DaevrynThu 25-Jun-09 12:11 PM
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#25456, "RE: Ok. Could you tell us why, please?"
In response to Reply #6


          

I'll probably see if I can figure out why it can last through the invoker logging off.

Otherwise I think it's pretty well balanced as is. The limiting factor on it isn't necessarily time.

  

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DorzMon 22-Jun-09 04:36 PM
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#25351, "Screw you, eastern road campers"
In response to Reply #0


          

Yes, frozen room makes you step out of shadows.
So does burning room.
So does plant growth.
So does just plain wilderness place (not forest tail).

If you dont wish to be stepping out of shadows, avoid eastern road. There are multiple ways around it.

Laughing my @ss off,

-S

PS Stop whining. Deal with it!!!

  

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SmashtroMon 22-Jun-09 06:21 PM
Member since 09th Apr 2009
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#25353, "Real mature! Here's a response anyway."
In response to Reply #3


          

>Yes, frozen room makes you step out of shadows.
>So does burning room.

Burning rooms do not automatically pull you out of the shadows. Also, you can put the fire out with a canteen or two.

>So does plant growth.

Plant growth does not last long at all. The druid also gets a long lag and timer on communing it = less incentive to spam it.

>So does just plain wilderness place (not forest tail).

Wilderness place? We're talking about a heavily travelled road. Nobody's is saying that hiding classes should always stay hidden.

>If you dont wish to be stepping out of shadows, avoid eastern
>road. There are multiple ways around it.
>
>Laughing my @ss off,
>
>-S
>
>PS Stop whining. Deal with it!!!

What you're completely missing is the fact that the spell gets abused. One reason: it's got a ridiculously long timer on it. I just can't understand why it has to last something like a real day. I also can't get why it exists long after the invoker logged off. I've even watched invokers spam the spell and other area spells (like grease) on their way to logging out in Galadon.

Now, I know one could say, Hey, it's RP! I'm not arguing against that though, just the really long timer on it. Also, not being able to clear it up sucks. But that's not what peaves me most. Really, it's the timer.

  

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IsildurMon 22-Jun-09 02:33 PM
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#25350, "RE: Does conglaciation seem balanced?"
In response to Reply #0


          

I'm fine with the super-long timer on how long the conglaciation lasts. But they really should revert to normal when the invoker logs out.

  

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GryshilniarSun 21-Jun-09 06:33 PM
Member since 31st Jan 2006
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#25339, "Agreed. It seems super ridiculous to me and unfair to h..."
In response to Reply #0


          

nt

  

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