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WildGirl | Tue 16-Oct-07 10:10 AM |
Member since 16th Sep 2004
250 posts
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#19527, "Despite all my rager, I'm still just a.."
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Had a quick thought:
A power to let ragers break open doors of locked rooms that they're trapped in (from summoning). The limitations would be a) has to be a room where the only exit is through the locked door, b) adrenaline can't be pumping (as in settled down from pk), c) there is sufficient lag after use.
Overpowered? Just right powered? Comments or suggestions?
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RE: Despite all my rager, I'm still just a..,
Patick,
18-Oct-07 10:17 AM, #11
More simply...,
Quixotic,
16-Oct-07 08:13 PM, #8
Despite what I thought,
A2,
17-Oct-07 03:00 AM, #9
I'd actually agree with the first bit. nt,
GinGa,
17-Oct-07 08:09 PM, #10
RE: Despite all my rager, I'm still just a..,
Daevryn,
16-Oct-07 07:33 PM, #7
Re: doorbashing,
DurNominator,
16-Oct-07 02:10 PM, #5
I'm against this,
incognito,
16-Oct-07 01:54 PM, #4
I like it with some resevations,
Hopelessdwarf,
16-Oct-07 12:14 PM, #2
This is why...,
GinGa,
16-Oct-07 12:11 PM, #1
The reason this is necessary is...,
WildGirl,
16-Oct-07 01:53 PM, #3
Huh?,
GinGa,
16-Oct-07 02:21 PM, #6
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Quixotic | Tue 16-Oct-07 08:13 PM |
Member since 09th Feb 2006
837 posts
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#19535, "More simply..."
In response to Reply #0
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Let anyone with lockpicks pick locks of doors with a 2% chance of success, 1% if they don't have picks. This is in keeping with transmuters who can spin staves and antipaladins who manage a dodge. This chance cannot increase unless the character has the skill normally.
Eventually even warriors get out, and it doesn't require significant coding.
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DurNominator | Tue 16-Oct-07 02:10 PM |
Member since 08th Nov 2004
2018 posts
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#19532, "Re: doorbashing"
In response to Reply #0
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Maybe it could have a disadvantage where in some occasions the door would fall in the wrong direction, instantly squishing the poor rager into a bloody pulp. The doorbashing would then be like a Russian roulette and hardcore ragers could then have manly doorbashing competitions, in which the one to bash most doors without being squished by the door would win the contest. Doors would be deadly beasts indeed and the Imms could then keep a record on CF's deadliest door, as in which door has squished most ragers.
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incognito | Tue 16-Oct-07 01:54 PM |
Member since 04th Mar 2003
4495 posts
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#19531, "I'm against this"
In response to Reply #0
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You need to learn not to expose yourself to the summon.
That means don't fight someone who can sleep you and summon in an area where they can summon to a room you can't escape.
It also means don't stand around when you see a summoner heading to such a room.
Having played summoners, all decent ragers stepped out of Galadon (for example) as soon as they saw me heading for the rooms.
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Hopelessdwarf | Tue 16-Oct-07 12:14 PM |
Member since 15th Feb 2004
272 posts
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#19529, "I like it with some resevations"
In response to Reply #0
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I would make it limited to certain locks (thinking if bards can pick them they can be "broken") It would cause considerable lag maybe something like the snow badgers burrow ala
You assess the door infront of you and search for weak points...
As you take several steps back you prepare yourself for the charge...
Sprinting forward you hurl yourself at the door attempting to break it open...
As your shoulder/foot greets the door you feel a slight cracking down and wince in agony..
Your door bash (yeah needs a better name) massacres you! (Here I am thinking a small boneshatter like effect -4 dex -4 str maybe 10 hour timer).
As you feel the door give way you, your weight carries you beyond the door and into the next room, the weight of your belongings causes you to fall clumsily to the ground. Your fall maims you! (then like trip lag here).
Other effects could make you tender to blunt like some sort of malison.
In addition I think it should be sized based, giants have a high success rate while svirfs/gnomes/arials should almost never succeed.
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WildGirl | Tue 16-Oct-07 01:53 PM |
Member since 16th Sep 2004
250 posts
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#19530, "The reason this is necessary is..."
In response to Reply #1
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Because I can think of plenty of times when there are 20-30 people on, 10-15% of whom can pick lock, and none of them able to pick the lock in front of you. So.. you should sit in one room for several real life hours because your RP prevents you from asking to be summoned out? You should commit suicide because you can't get out of a locked room? How would that be considered rager RP? Giving someone at least a chance to get out when they otherwise would have no way is fine by me, especially if you put limitations to prevent abuse.
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