>Would it be possible to increase the level of healing in Hell >Circles 2-9? Maybe bump up healing rates to 125%? There was a >time when you could round up 10 guys for a 7 hour hell trip, >but it just doesn't seem to be now, especially with the >changes to evil healers. Any chance this could be done to >promote exploration? Thanks!
This is something that we've been kicking around trying to figure out what the right balance is. I've moved it to the long-term board and reposted for more immortal discussion. So long, and thanks for all the fish!
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