|
>In general transmuter spell cost is so high in group vs group >fights they run out of juice long before the fight is over. >They don't work all that well, specially at hero lvl using >metabolic spell in pk is just wasting mana. In general vs 3-4 >people just to get them slowed down I have to cast it multiple >times. Considering they are useful in extremely dangerous >situations and how much mana it costs. I would like to see >them work a lot more often.
I talked it over with Valg & Nep, and the hard part about these spells is balancing the "awesome gankiness" of something like mass metabolic slowing. I'll take a look at success rates, but I doubt that they will get much more than tweaked. So long, and thanks for all the fish!
|