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OutlanderNoob (Anonymous)Thu 16-Dec-10 09:40 AM
Charter member
#3005, "Shops"


          

Hello,

Just joined Outlander and was wondering what the rules about shops in towns are. I can see that it would be bad RP to use one but is it also something that is against the rules for an Outlander? (using items to barter ofcourse)

  

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Reply Let me clear/clean this up a bit., Lyristeon, 17-Dec-10 04:57 AM, #8
Reply What about non-town but probaby civilization based shop..., Stunna, 17-Dec-10 07:53 AM, #9
Reply I pretty much answered that., Lyristeon, 17-Dec-10 08:48 AM, #11
     Reply So HtOS is cool to barter in? nt, Stunna, 17-Dec-10 09:00 AM, #12
     Reply Do guards attack wanted people there? nt, Lyristeon, 17-Dec-10 09:45 AM, #13
          Reply No?, Stunna, 17-Dec-10 03:27 PM, #14
          Reply yes, guards attack wanted people everywhere, laxman, 17-Dec-10 03:51 PM, #15
               Reply Pretty sure he meant guards native to that area., Tsunami, 17-Dec-10 04:11 PM, #16
                    Reply RE: Pretty sure he meant guards native to that area., Isildur, 17-Dec-10 09:14 PM, #18
                         Reply That leaves a lot of open ground, Stunna, 18-Dec-10 07:50 AM, #19
                              Reply RE: That leaves a lot of open ground, Isildur, 18-Dec-10 08:56 AM, #20
                                   Reply Thumbs up on Isildur's post. nt, Lyristeon, 18-Dec-10 11:02 AM, #21
                                        Reply Thanks for getting it, Isildur! nt, Stunna, 18-Dec-10 12:43 PM, #22
                                             Reply thanks for picking up pro's slack, dude, 19-Dec-10 12:51 PM, #23
                                                  Reply Not fair, dude., Stunna, 23-Dec-10 09:07 AM, #24
                                                       Reply You are right. That was a low blow. I am sorry.~, dude, 23-Dec-10 08:27 PM, #25
     Reply RE: I pretty much answered that., Isildur, 17-Dec-10 09:12 PM, #17
Reply Dagger specs, necros, and APs rejoice!, Quixotic, 17-Dec-10 08:33 AM, #10
Reply Consider the merchant, DurNominator, 16-Dec-10 04:27 PM, #5
Reply Eh., sorlag (Anonymous), 16-Dec-10 05:01 PM, #6
     Reply RE: Eh., DurNominator, 17-Dec-10 02:54 AM, #7
Reply RE: Shops, Quixotic, 16-Dec-10 12:15 PM, #2
Reply Interesting take, Habbs, 16-Dec-10 01:01 PM, #3
     Reply Outlander is my favorite cabal, but, Quixotic, 16-Dec-10 03:18 PM, #4
Reply I'm no Outlander expert, but here goes, MoetEtChandon, 16-Dec-10 11:36 AM, #1

LyristeonFri 17-Dec-10 04:57 AM
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#3019, "Let me clear/clean this up a bit."
In response to Reply #0


          

If I catch you using a shop in a town where the guards attack you when you are a criminal, you will get slapped for it. Same thing with a healer. The only reason to "use" a town is to chase an enemy. Any reliance upon a town is a weakness. We live off the land.

There is a reason why evil outlanders get vandalize.

  

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StunnaFri 17-Dec-10 07:53 AM
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#3020, "What about non-town but probaby civilization based shop..."
In response to Reply #8


          

HToS, a merchant out on a road, Vincent in Aldevari, the Farmer's Market outside of Voralian etc.?

  

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LyristeonFri 17-Dec-10 08:48 AM
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#3022, "I pretty much answered that."
In response to Reply #9


          

I will repeat the hint. If the guards attack wanted people, don't do business with them.

  

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StunnaFri 17-Dec-10 09:00 AM
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#3023, "So HtOS is cool to barter in? nt"
In response to Reply #11


          

sd

  

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LyristeonFri 17-Dec-10 09:45 AM
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#3024, "Do guards attack wanted people there? nt"
In response to Reply #12


          

nt

  

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StunnaFri 17-Dec-10 03:27 PM
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#3025, "No?"
In response to Reply #13


          

sd

  

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laxmanFri 17-Dec-10 03:51 PM
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#3026, "yes, guards attack wanted people everywhere"
In response to Reply #13


          

there doesn't seem to be anything that prevents guards from leaving their home cities (which makes no sense by the way given that they are guards of those places) so they can pretty much wander almost anywhere and attack people.

  

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TsunamiFri 17-Dec-10 04:11 PM
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#3027, "Pretty sure he meant guards native to that area."
In response to Reply #15


          

It's not that difficult guys.

  

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IsildurFri 17-Dec-10 09:14 PM
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#3030, "RE: Pretty sure he meant guards native to that area."
In response to Reply #16


          

Exactly. I'm assuming he said "where guards attack people" instead of "protected cities" in order to include places like Arkham, Darsylon, Tir-talath and South Dairien in the no-no list.

  

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StunnaSat 18-Dec-10 07:50 AM
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#3031, "That leaves a lot of open ground"
In response to Reply #18


          

for places that I would say are clearly civilization based. It sort of sounds like telling Maran hunt AP's and Necros because they are really super evil, but you don't have to hunt evil warriors. I mean, isn't building a city and setting up a government bad in Outlander dogma whether or not you hire guards that attack criminals?

I'm just looking for the thought behind the answer.

  

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IsildurSat 18-Dec-10 08:56 AM
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#3032, "RE: That leaves a lot of open ground"
In response to Reply #19


          

Only insofar as participation in that social structure causes one to abandon the natural ways of Thar-Eris. Lions have prides. Wolves have packs, and even have an Alpha dog that leads them. The cabal itself has three "leaders". You could call the Coven of Dralkar Wood a "village" and clearly that's Outie-friendly.

If you have something in mind that meets my criteria but that you're concerned about, go ahead and post it. Maybe Lyristeon will answer.

My personal "guess" is that if:

1. The merchant isn't in a protected city,
2. The merchant isn't in a non-protected city where guards attack criminals,
3. The merchant is willing to sell to criminals, and
4. The merchant himself is not a defiler,

then Lyristeon is probably okay with an Outlander bartering with that merchant.

  

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LyristeonSat 18-Dec-10 11:02 AM
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#3033, "Thumbs up on Isildur's post. nt"
In response to Reply #20


          

nt

  

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StunnaSat 18-Dec-10 12:43 PM
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#3034, "Thanks for getting it, Isildur! nt"
In response to Reply #21


          

sd

  

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dudeSun 19-Dec-10 12:51 PM
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#3035, "thanks for picking up pro's slack"
In response to Reply #22


          

its funny to watch someone nit-pick when the answer is pretty clear.

  

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StunnaThu 23-Dec-10 09:07 AM
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#3042, "Not fair, dude."
In response to Reply #23


          

I had this piece of dogma wrong for years. It took my brain a minute to change. Sorry. I'm old and stubborn sometimes, but I'm a long way from Pro.

  

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dudeThu 23-Dec-10 08:27 PM
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#3043, "You are right. That was a low blow. I am sorry.~"
In response to Reply #24


          

nt

  

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IsildurFri 17-Dec-10 09:12 PM
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#3029, "RE: I pretty much answered that."
In response to Reply #11


          

Probably safe to say that if the merchant refuses to do business with you when you're wanted that he's off limits.

Specifically with regard to HTOS: be aware that at least one of the merchants there is a defiler. (Necromancer.)

  

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QuixoticFri 17-Dec-10 08:33 AM
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#3021, "Dagger specs, necros, and APs rejoice!"
In response to Reply #8


          

Like I said earlier, the zeitgeist dictates what a character can do, but a hardcore anti-civilization stance does not make this a friendly cabal for new players.

New players should realize that only evil outlanders are able to obtain goods using vandalize.

  

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DurNominatorThu 16-Dec-10 04:27 PM
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#3010, "Consider the merchant"
In response to Reply #0


          

If the merchant is at home with the wilds, then it is all right to barter with him. If the mechant is not at home with the wilds, then you shouldn't barter with him. You can see what mobs are in home with the wilds by considering them once you are a member of the cabal. You are also able to request from mobs who are at home with the wilds.

Personally, I think Outlander bartering with a mob that is not at home with the wilds is slightly worse RP-wise than Maran paladin buying stuff from an evil guy.

Outlanders don't have to follow any rules. You joined the cabal and got in just because you happen to agree with the stuff that's written in the bark. You don't just obey it because it's written in the bark. Personally, I think that Outlander has no place for people who think like "I must act that way because the bark says so." You must understand why it says so and agree with it by your own volition. If you don't agree with some rule in the bark by your (character's) own volition, you don't live by it. Outlander also isn't a place for bark lawyers who tell other Outlanders to live by the bark appealing to the bark like it was a law. Anyway, you can do whatever is ok according to your role, but I think that an Outlander that barters with city mobs not in home with the wilds is a bleh Outlander.

  

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sorlag (inactive user)Thu 16-Dec-10 05:01 PM
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#3011, "Eh."
In response to Reply #5


          

You CAN do whatever you want, but there are rules on the bark for a reason, and breaking any of them according to your role is, while valid RP, essentially declaring open season on yourself when it comes to an Outlander Imm or NPC messing with you.

Some Outlanders are going to adhere to the dogma more strictly than others, but if you roll with conjurers, for example, I can't imagine Lyristeon is going to say, "Eh, his role explains why he rolls w/ Outlander but doesn't necessarily dislike conjurers. It's all good."

Despite not caring for civilization and order, Outlander does have rules that are based on it's dogma, and joining the club as a like-minded tree-hugging arsonist hippie means you play by the clubs rules, at least for the most part.

This is, I'm guessing, why Outlanders have gotten slapped before for using town healers, assisting the wrong types of Forts (Paladins, etc.), and doing other things that a particular Outlander might not see as being so bad, but the cabal itself would.

  

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DurNominatorFri 17-Dec-10 02:54 AM
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#3017, "RE: Eh."
In response to Reply #6


          

Despite not caring for civilization and order, Outlander does have rules that are based on it's dogma, and joining the club as a like-minded tree-hugging arsonist hippie means you play by the clubs rules, at least for the most part.

Yes, but not because there's a set of rules written in the bark. You live how you want and do what you want. It's just that the things you want to do are not in violation with what happens to be written in the bark. You just happen to agree with that text and therefore it doesn't restrict your freedom, since you wouldn't do the stuff it forbids anyway.

  

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QuixoticThu 16-Dec-10 12:15 PM
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#3007, "RE: Shops"
In response to Reply #0
Edited on Thu 16-Dec-10 12:15 PM

          

People have screamed bloody murder about Outlanders using facilities within cities, and yet I've had Outlander leaders who would commonly barter for goods and services while within town. Whether your characters can do that will depend on your role and the zeitgeist.

Assuming the spirit of the time doesn't dictate your roleplay, your character could potentially use the instruments of civilization to help civilization self-destruct. Just as a villager might chase a mage through a magical portal, your character might barter with the city healer so he can resume his raid or retrieval with the despicable forces of the Spire. As Patton said, "Wars are not won by dying for your cause, but by making those other bastards die for their cause." Owlbear feathers for the win.

But I will be candid: there is a reason why there are no healers at your recall points. You, as an outlander, in the name of self-sufficiency, are supposed to die when you fight your nemeses, the antipaladins and necromancers that populate your cabal enemies. You are not intended to recall and spam heal to avoid death from fighting a dagger specialist nor heal a scourge or cure blindness. You are an enemy of civilization, a criminal who is supposed to struggle immensely when retrieving against two of your three enemies. The Empire and Scion cabals have powers that by their very nature greatly hamper the powers granted to Outlanders.

As a new player, expect to suffer. Understand that many veterans looking to powergame will play other cabals. Play Outlander for the roleplay and for the vaunted freedom the cabal offers.

Statues are erected in civilization for those who dominate their foes, but stories are sung by those who struggle to overcome their handicaps. Therefore, when you play an Outlander, befriend a bard.

  

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HabbsThu 16-Dec-10 01:01 PM
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#3008, "Interesting take"
In response to Reply #2


          

I've never thought of outlander as being on the "suffering" side of the powergaming aspect.

Their powers are the bees knees. Their cabal, in conjunction with their powers especially, is one that give me the most pause of any to approach, much less assault. I don't see anything in their main enemies that can do all that much to thwart you other than for scion and tainting the land that many of them rely on, and stopping chameleon.


I've been wanting to try an outlander for a while now, so I guess I'll just have to try it and find out.

  

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QuixoticThu 16-Dec-10 02:20 PM
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#3009, "Outlander is my favorite cabal, but"
In response to Reply #3
Edited on Thu 16-Dec-10 03:18 PM

          

Empire and Scion pk powers are more powerful and least easily countered.

To make an analogy, Outlander powers are like the utility shifters, Empire and Scions are like offensive/defensive shifters. They are good at different things.

  

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MoetEtChandonThu 16-Dec-10 11:36 AM
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#3006, "I'm no Outlander expert, but here goes"
In response to Reply #0


          

- Bartering is fine, it's how people exchanged goods in the old days.
- NEVER do it in a place heavily linked to civizilation, so especially not the protected cities. (whether or not that implies that Tribunals are civil(ized) is debatable )
- Remote shops are the answer, IF you do barter only.

So keywords: Barter + remote

  

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