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#3005, "Shops"
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Hello,
Just joined Outlander and was wondering what the rules about shops in towns are. I can see that it would be bad RP to use one but is it also something that is against the rules for an Outlander? (using items to barter ofcourse)
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Let me clear/clean this up a bit.,
Lyristeon,
17-Dec-10 04:57 AM, #8
What about non-town but probaby civilization based shop...,
Stunna,
17-Dec-10 07:53 AM, #9
I pretty much answered that.,
Lyristeon,
17-Dec-10 08:48 AM, #11
So HtOS is cool to barter in? nt,
Stunna,
17-Dec-10 09:00 AM, #12
Do guards attack wanted people there? nt,
Lyristeon,
17-Dec-10 09:45 AM, #13
No?,
Stunna,
17-Dec-10 03:27 PM, #14
yes, guards attack wanted people everywhere,
laxman,
17-Dec-10 03:51 PM, #15
Pretty sure he meant guards native to that area.,
Tsunami,
17-Dec-10 04:11 PM, #16
RE: Pretty sure he meant guards native to that area.,
Isildur,
17-Dec-10 09:14 PM, #18
That leaves a lot of open ground,
Stunna,
18-Dec-10 07:50 AM, #19
RE: That leaves a lot of open ground,
Isildur,
18-Dec-10 08:56 AM, #20
Thumbs up on Isildur's post. nt,
Lyristeon,
18-Dec-10 11:02 AM, #21
Thanks for getting it, Isildur! nt,
Stunna,
18-Dec-10 12:43 PM, #22
thanks for picking up pro's slack,
dude,
19-Dec-10 12:51 PM, #23
Not fair, dude.,
Stunna,
23-Dec-10 09:07 AM, #24
You are right. That was a low blow. I am sorry.~,
dude,
23-Dec-10 08:27 PM, #25
RE: I pretty much answered that.,
Isildur,
17-Dec-10 09:12 PM, #17
Dagger specs, necros, and APs rejoice!,
Quixotic,
17-Dec-10 08:33 AM, #10
Consider the merchant,
DurNominator,
16-Dec-10 04:27 PM, #5
Eh.,
sorlag (Anonymous),
16-Dec-10 05:01 PM, #6
RE: Eh.,
DurNominator,
17-Dec-10 02:54 AM, #7
RE: Shops,
Quixotic,
16-Dec-10 12:15 PM, #2
Interesting take,
Habbs,
16-Dec-10 01:01 PM, #3
Outlander is my favorite cabal, but,
Quixotic,
16-Dec-10 03:18 PM, #4
I'm no Outlander expert, but here goes,
MoetEtChandon,
16-Dec-10 11:36 AM, #1
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Lyristeon | Fri 17-Dec-10 04:57 AM |
Member since 02nd Jan 2004
1282 posts
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#3019, "Let me clear/clean this up a bit."
In response to Reply #0
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If I catch you using a shop in a town where the guards attack you when you are a criminal, you will get slapped for it. Same thing with a healer. The only reason to "use" a town is to chase an enemy. Any reliance upon a town is a weakness. We live off the land.
There is a reason why evil outlanders get vandalize.
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Lyristeon | Fri 17-Dec-10 08:48 AM |
Member since 02nd Jan 2004
1282 posts
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#3022, "I pretty much answered that."
In response to Reply #9
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I will repeat the hint. If the guards attack wanted people, don't do business with them.
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Stunna | Fri 17-Dec-10 09:00 AM |
Member since 04th Mar 2003
1048 posts
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#3023, "So HtOS is cool to barter in? nt"
In response to Reply #11
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Lyristeon | Fri 17-Dec-10 09:45 AM |
Member since 02nd Jan 2004
1282 posts
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#3024, "Do guards attack wanted people there? nt"
In response to Reply #12
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Stunna | Fri 17-Dec-10 03:27 PM |
Member since 04th Mar 2003
1048 posts
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#3025, "No?"
In response to Reply #13
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laxman | Fri 17-Dec-10 03:51 PM |
Member since 18th Aug 2003
1867 posts
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#3026, "yes, guards attack wanted people everywhere"
In response to Reply #13
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there doesn't seem to be anything that prevents guards from leaving their home cities (which makes no sense by the way given that they are guards of those places) so they can pretty much wander almost anywhere and attack people.
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Tsunami | Fri 17-Dec-10 04:11 PM |
Member since 25th Mar 2008
1509 posts
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#3027, "Pretty sure he meant guards native to that area."
In response to Reply #15
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It's not that difficult guys.
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Lyristeon | Sat 18-Dec-10 11:02 AM |
Member since 02nd Jan 2004
1282 posts
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#3033, "Thumbs up on Isildur's post. nt"
In response to Reply #20
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Stunna | Sat 18-Dec-10 12:43 PM |
Member since 04th Mar 2003
1048 posts
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#3034, "Thanks for getting it, Isildur! nt"
In response to Reply #21
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dude | Sun 19-Dec-10 12:51 PM |
Member since 10th Aug 2008
77 posts
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#3035, "thanks for picking up pro's slack"
In response to Reply #22
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its funny to watch someone nit-pick when the answer is pretty clear.
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dude | Thu 23-Dec-10 08:27 PM |
Member since 10th Aug 2008
77 posts
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#3043, "You are right. That was a low blow. I am sorry.~"
In response to Reply #24
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Quixotic | Fri 17-Dec-10 08:33 AM |
Member since 09th Feb 2006
837 posts
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#3021, "Dagger specs, necros, and APs rejoice!"
In response to Reply #8
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Like I said earlier, the zeitgeist dictates what a character can do, but a hardcore anti-civilization stance does not make this a friendly cabal for new players.
New players should realize that only evil outlanders are able to obtain goods using vandalize.
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DurNominator | Thu 16-Dec-10 04:27 PM |
Member since 08th Nov 2004
2018 posts
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#3010, "Consider the merchant"
In response to Reply #0
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If the merchant is at home with the wilds, then it is all right to barter with him. If the mechant is not at home with the wilds, then you shouldn't barter with him. You can see what mobs are in home with the wilds by considering them once you are a member of the cabal. You are also able to request from mobs who are at home with the wilds.
Personally, I think Outlander bartering with a mob that is not at home with the wilds is slightly worse RP-wise than Maran paladin buying stuff from an evil guy.
Outlanders don't have to follow any rules. You joined the cabal and got in just because you happen to agree with the stuff that's written in the bark. You don't just obey it because it's written in the bark. Personally, I think that Outlander has no place for people who think like "I must act that way because the bark says so." You must understand why it says so and agree with it by your own volition. If you don't agree with some rule in the bark by your (character's) own volition, you don't live by it. Outlander also isn't a place for bark lawyers who tell other Outlanders to live by the bark appealing to the bark like it was a law. Anyway, you can do whatever is ok according to your role, but I think that an Outlander that barters with city mobs not in home with the wilds is a bleh Outlander.
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#3011, "Eh."
In response to Reply #5
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You CAN do whatever you want, but there are rules on the bark for a reason, and breaking any of them according to your role is, while valid RP, essentially declaring open season on yourself when it comes to an Outlander Imm or NPC messing with you.
Some Outlanders are going to adhere to the dogma more strictly than others, but if you roll with conjurers, for example, I can't imagine Lyristeon is going to say, "Eh, his role explains why he rolls w/ Outlander but doesn't necessarily dislike conjurers. It's all good."
Despite not caring for civilization and order, Outlander does have rules that are based on it's dogma, and joining the club as a like-minded tree-hugging arsonist hippie means you play by the clubs rules, at least for the most part.
This is, I'm guessing, why Outlanders have gotten slapped before for using town healers, assisting the wrong types of Forts (Paladins, etc.), and doing other things that a particular Outlander might not see as being so bad, but the cabal itself would.
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DurNominator | Fri 17-Dec-10 02:54 AM |
Member since 08th Nov 2004
2018 posts
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#3017, "RE: Eh."
In response to Reply #6
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Despite not caring for civilization and order, Outlander does have rules that are based on it's dogma, and joining the club as a like-minded tree-hugging arsonist hippie means you play by the clubs rules, at least for the most part.
Yes, but not because there's a set of rules written in the bark. You live how you want and do what you want. It's just that the things you want to do are not in violation with what happens to be written in the bark. You just happen to agree with that text and therefore it doesn't restrict your freedom, since you wouldn't do the stuff it forbids anyway.
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Quixotic | Thu 16-Dec-10 12:15 PM |
Member since 09th Feb 2006
837 posts
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#3007, "RE: Shops"
In response to Reply #0
Edited on Thu 16-Dec-10 12:15 PM
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People have screamed bloody murder about Outlanders using facilities within cities, and yet I've had Outlander leaders who would commonly barter for goods and services while within town. Whether your characters can do that will depend on your role and the zeitgeist.
Assuming the spirit of the time doesn't dictate your roleplay, your character could potentially use the instruments of civilization to help civilization self-destruct. Just as a villager might chase a mage through a magical portal, your character might barter with the city healer so he can resume his raid or retrieval with the despicable forces of the Spire. As Patton said, "Wars are not won by dying for your cause, but by making those other bastards die for their cause." Owlbear feathers for the win.
But I will be candid: there is a reason why there are no healers at your recall points. You, as an outlander, in the name of self-sufficiency, are supposed to die when you fight your nemeses, the antipaladins and necromancers that populate your cabal enemies. You are not intended to recall and spam heal to avoid death from fighting a dagger specialist nor heal a scourge or cure blindness. You are an enemy of civilization, a criminal who is supposed to struggle immensely when retrieving against two of your three enemies. The Empire and Scion cabals have powers that by their very nature greatly hamper the powers granted to Outlanders.
As a new player, expect to suffer. Understand that many veterans looking to powergame will play other cabals. Play Outlander for the roleplay and for the vaunted freedom the cabal offers.
Statues are erected in civilization for those who dominate their foes, but stories are sung by those who struggle to overcome their handicaps. Therefore, when you play an Outlander, befriend a bard.
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Habbs | Thu 16-Dec-10 01:01 PM |
Member since 06th Mar 2008
200 posts
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#3008, "Interesting take"
In response to Reply #2
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I've never thought of outlander as being on the "suffering" side of the powergaming aspect.
Their powers are the bees knees. Their cabal, in conjunction with their powers especially, is one that give me the most pause of any to approach, much less assault. I don't see anything in their main enemies that can do all that much to thwart you other than for scion and tainting the land that many of them rely on, and stopping chameleon.
I've been wanting to try an outlander for a while now, so I guess I'll just have to try it and find out.
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Quixotic | Thu 16-Dec-10 02:20 PM |
Member since 09th Feb 2006
837 posts
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#3009, "Outlander is my favorite cabal, but"
In response to Reply #3
Edited on Thu 16-Dec-10 03:18 PM
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Empire and Scion pk powers are more powerful and least easily countered.
To make an analogy, Outlander powers are like the utility shifters, Empire and Scions are like offensive/defensive shifters. They are good at different things.
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