Subject: "Human Hunter Mariner" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions New Player Q&A Topic #2914
Show all folders

Will_o_the_wispSat 06-Nov-10 09:35 AM
Member since 06th Nov 2010
3 posts
Click to send private message to this author Click to add this author to your buddy list
#2914, "Human Hunter Mariner"


          

Hello,

This is new to me

I want to make a human mariner hunter with strength as his prime score

Will this cause problems with his bow skills?

Will this maybe help bow skills?

Will this maybr hurt and help bow skills?

Does anyone have mariner and or hunter tips?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Will_o_the_wispSat 06-Nov-10 02:14 PM
Member since 06th Nov 2010
3 posts
Click to send private message to this author Click to add this author to your buddy list
#2917, "Are there any examples of mariners and or hunters i can..."
In response to Reply #0


          

Battlefield or Logs or posts?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoSat 06-Nov-10 10:47 AM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#2915, "RE: Human Hunter Mariner"
In response to Reply #0
Edited on Sat 06-Nov-10 10:47 AM

          

Not played a hunter, but I have played a mariner.

If you are new to the game, a mariner probably isn't the best first choice, because there are a lot of times that you can't rank in or on water (or at least, your potential groupmates can't).

As a first ranger, I would consider taking forester, which is the default, although it doesn't matter that much. Why? Because rangers are still decent in the wilds even if outside of their terrian. Mariners included, and here's why:

The harpoon skill can be used to start a fight, even on land. It causes bleeding and also drops strength (and I think dex, but I forget). You can harpoon someone multiple times in order to increase the strength loss, which means ultimately almost anyone will lose their weapon, and bleeding is tactically useful as it hinders regeneration of mana as well as health.

Nets can work on land, but are best in the water. They stop some of the blows aimed at you, and if I recall also lag people as they walk into them. Plus they have a lasting effect which I think makes moving harder.

Your problem, as I see it, would be a bit of a lack of offensive power, although hunters do have nice serpent strikes and timed attack, for when you are not using a bow.

Hunter would also allow you to defend yourself decently when out of the wilds.

On reflection, it's possibly not a bad one to try out, but I don't think you'll be hugely lethal with this combo.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Will_o_the_wispSat 06-Nov-10 01:59 PM
Member since 06th Nov 2010
3 posts
Click to send private message to this author Click to add this author to your buddy list
#2916, "Harpoon."
In response to Reply #1


          

Is this like like a spell that I can cast over and over? How long is the bleeding?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
incognitoSun 07-Nov-10 07:56 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#2918, "Doesn't work like that"
In response to Reply #2


          

Bleeding isn't super long from what I recall. Maybe 5 or 6 hours at a guess? But the str (and dex if it affects dex) reduction stacks at what I think was -5 per time.

Harpoon works in that you harpoon someone with a spear from your inventory (including a ranger spear, if you want) and it ends up on the ground. So you might want several of them.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions New Player Q&A Topic #2914 Previous topic | Next topic