|
mage | Tue 15-Apr-08 08:42 PM |
Member since 05th Apr 2008
248 posts
| |
|
#2161, "items"
Edited on Tue 15-Apr-08 08:42 PM
|
If I have a limited item on one of my characters that I no longer want for that character, and I have another character that I wouldn't mind having it on, is it allowable if I sacrificed the item with my character who has it, and then using my other character, went and got it directly from the NPC that it came from?
If so, is this true even if the item is requestable?
|
|
|
|
RE: Loopholes:,
Valguarnera,
16-Apr-08 06:03 AM, #2
On this basis,
incognito,
16-Apr-08 11:46 AM, #3
RE: On this basis,
KoeKhaos,
16-Apr-08 11:52 AM, #4
Not sure how it could work,
incognito,
16-Apr-08 03:39 PM, #5
RE: On this basis,
Valguarnera,
16-Apr-08 05:10 PM, #6
RE: items,
Daevryn,
15-Apr-08 09:00 PM, #1
| |
  |
incognito | Wed 16-Apr-08 11:46 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#2164, "On this basis"
In response to Reply #2
|
It's actually a reason why I'd like to see a one-player, one character limit.
Otherwise you can essentially level up a second character and then scoop up the gear from the first when you delete. I'm sure a lot of people actually do that.
|
|
|
|
    |
KoeKhaos | Wed 16-Apr-08 11:52 AM |
Member since 04th Mar 2003
400 posts
| |
|
#2165, "RE: On this basis"
In response to Reply #3
|
I'm a huge proponent of this. I think it has been requested so many times and always shot down that there is no chance of it, however,
|
|
|
|
      |
incognito | Wed 16-Apr-08 03:39 PM |
Member since 04th Mar 2003
4495 posts
| |
|
#2166, "Not sure how it could work"
In response to Reply #4
|
I'm not IT savvy these days, but seems to me as if it would be hard to identify a player. Unless players had to register their characters, which could work if no one could actually check the register.
|
|
|
|
|
Daevryn | Tue 15-Apr-08 09:00 PM |
Member since 13th Feb 2007
11117 posts
| |
|
#2162, "RE: items"
In response to Reply #0
|
No, that's not okay, and you probably should expect to lose both characters if it's noticed.
See: rules.
|
|
|
|
|