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ryanorion | Fri 29-Jun-07 06:02 PM |
Member since 29th Jun 2007
1 posts
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#1773, "Exotic Weapons"
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So from what I understand from the help file on them. You can only improve your skill with an exotic weapon through lots and lots of use.
I had a few questions I wanted to ask.
From the help file it seems like certain professions have an affinity for certain exotic weapons, while other professions probably wouldn't be able to ever become proficient with a certain exotic weapon. How do you figure this one out?
How exactly will you see the skill raise for an exotic weapon? I've noticed skill raises regarding the special combat skills you can use with an exotic weapon, is this the same skill as the exotic weapon itself, or is there another skill for that and what would it look like?
How exaclty does practicing a skill up work out? Would I be better off hunting at my level though less efficient with this weapon for percentage gains, or would I be better off hunting way below my level, just shooting for as many swings with the weapon as possible?
Ryan
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Another Question:,
Rodriguez,
30-Jun-07 02:25 PM, #3
Did you expect to 'entangle' with a claw?,
GinGa,
30-Jun-07 03:51 PM, #4
No, but maybe ripping with one dragon claw would be the...,
Rodriguez,
30-Jun-07 04:04 PM, #5
It is,
Theerkla,
30-Jun-07 04:12 PM, #6
Thanks /nt,
Rodriguez,
30-Jun-07 04:18 PM, #8
Rip is rip is rip.,
DurNominator,
30-Jun-07 04:13 PM, #7
Thought I'd cover the profession part,
GinGa,
30-Jun-07 09:17 AM, #2
RE: Exotic Weapons,
DurNominator,
30-Jun-07 12:51 AM, #1
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Rodriguez | Sat 30-Jun-07 04:04 PM |
Member since 30th Jan 2005
367 posts
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#1780, "No, but maybe ripping with one dragon claw would be the..."
In response to Reply #4
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Theerkla | Sat 30-Jun-07 04:12 PM |
Member since 04th Mar 2003
1055 posts
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#1781, "It is"
In response to Reply #5
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Mostly exotics fall under about 6 exotic skills with rip & batter being a couple of the more common. There are several different exotics that all have rip as their exotic skill. Skill improvements for rip with one exotic will carry over to any other exotic that also has let's you rip.
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Rodriguez | Sat 30-Jun-07 04:18 PM |
Member since 30th Jan 2005
367 posts
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#1783, "Thanks /nt"
In response to Reply #6
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DurNominator | Sat 30-Jun-07 04:13 PM |
Member since 08th Nov 2004
2018 posts
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#1782, "Rip is rip is rip."
In response to Reply #5
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It's the same skill, so it has the same percentages. Ripping with dragon claw is same skill as ripping with venomwood club, but you ripping well doesn't mean that you can suddenly batter or swing well.
So, it's the same as long as the weapon enables you to rip.
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DurNominator | Sat 30-Jun-07 12:51 AM |
Member since 08th Nov 2004
2018 posts
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#1774, "RE: Exotic Weapons"
In response to Reply #0
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The weapon skill of an exotic weapon is 3*character level or 100% if your character is of level 34 or higher. This is true for every class. The unseen exotic weapons weapon skill does not improve via use, but is simply a function of character level.
What changes is the skill % you get bonus combat skill(such as rip or swing) the exotic weapon grants you. You cannot practice these skills with a guildmaster, but rather, you get a starting percentage and they can improve like any other skill, by using the skill. The starting percentage is different for different classes in practice and does depends on the skill % of other skills. I don't remember the exact mechanism that defines the starting percentage.
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