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Death_AngelMon 30-Aug-04 03:16 PM
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#2574, "[None] Arzosah the Uki Goshi"


          

Arzosah the Uki Goshi


Description

An arial is here before you, you would guess him a well over six
feet, much taller than most arials you have seen. The feathers that
cover his head are a deep, blue-black color, and give way to a sharp,
black beak. His beak is jagged along the left side, and smooth along
the right. His eyes are pearls of white against his black face. A
rather thick torso for one of his kind can be seen below his avian head.
It is covered in tribal tattoos. They are blood red. Massive wings
sprout from his back, also a deep blue-black. Large stains of crimson
flow out from the joint on his right wing. There does not seem to be
any pattern to the stains. Large, strong legs, covered in the same
plumage as the rest of his body sprout into rather long, smooth talons
of crimson.

Score

Level35SexmaleRacearial
EthosOrderlyAlignEvilClassassassin
Practices2Trains0HometownArial City
Exp302969To Level14781SphereDeception
Age mature, 29 years old (154 hours)
Hit Points415Mana530Movement486
Strength18Intelligence23Wisdom19
Dexterity23Constitution14Charisma14
Carry #0/35Carry Weight0 lb 0 oz  
Gold0Silver47Copper253
Wimpy0MoraleModerate  
Hitroll0Damroll0  

  

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Reply Arzosah's Role Chapter 2, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Role Chapter 3, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Role Chapter 4, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Role Chapter 5, Death_Angel, 30-Aug-04 03:16 PM, #2
Reply Arzosah's Statistics, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Timeline, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Skill List, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's PK Statistics, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Gank-O-Meter, Death_Angel, 30-Aug-04 03:16 PM, #
Reply Arzosah's Role Chapter 1, Death_Angel, 30-Aug-04 03:16 PM, #1

Death_AngelMon 30-Aug-04 03:16 PM
Member since 29th Nov 2024
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#2581, "Arzosah's Role Chapter 2"


          

Role

Chapter 2


Features
Added Sat Jul 17 21:05:18 2004 at level 35:

Blood on the right wing: Became a birthmark for a great future chieftain after
Arzosah I slew a rival chieftain with his spear and the rival's blood stained his
perfectly white feathers. Bestowed by the gods, and the mark of the clan name.
Each of the previous Arzosahs were exceptional warriors, winning great battles for
the clan. The first against the Mooncrests over the sacred site where the first arial
was supposedly created. The second against the initial assault of the Imperial
Legions, in which the Bloodwings were the only to claim a victory. The third
against the Blackfeathers, on the sacred spot where Vassagon supposedly ascended
into Asgaard.

Jagged beak: Arzosah became imprisoned by a mad magician who worshipped
Drokalanatym during his trek from his home. The wizard worked slowly at
etching his beak away. His plan was to recreate Arzosah into his own personal
dragon, and then present him to the Lurker. Arzosah escaped when he feigned a
mortal poisoning and the wizard came to his aid. Arzosah tore his face off with his
new beak.

Tribal tattoos: After being exiled from his homelands by his father, Arzosah
traveled far and wide across Thera, finally coming to Hamsah Mu'tazz. He lived
for five months as a bandit south of the city in the harsh desert. The tribesman he
called his friends tattooed a person for each of the successful raids that person led
against caravans, resulting in the covering of his entire torso. He was approached
by the guildmaster of the Royal Society of Assassins and offered training, he took
the offer and enrolled in the Academy one year to the day he was exiled from his
home.

  

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Death_AngelMon 30-Aug-04 03:16 PM
Member since 29th Nov 2024
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#2582, "Arzosah's Role Chapter 3"


          

Role

Chapter 3


Religion
Added Sat Jul 17 20:58:22 2004 at level 35:

While the clans respect non-arial immortals as divine beings, they are afforded
much less respect than their arial counterparts. Each of the arial gods, alive or
dead, are given their own place in the arial pantheon, and each presides over the
major areas of an arials life.

Arvam - Passion, Patron of Clan Swiftwind
Shokai - Strength, Patron of Clan Silvertalon
Vassagon - War, Patron of Clan Bloodwing
Pico - Chaos, Patron of Clan Blackfeather
Intronan - Death, Patron of Clan Mooncrest

Mekantos - Followers of the Old Ways

Arvam. Arials of the clans believe they get their extreme intelligence from Arvam.
Many of the minstrels and historians of the clans hold Arvam in the highest
reverence. Arial warriors who relish in combat believe that while Vassagon and
Intronan rule their lives, it was Arvam who gave them their lust for a good fight.
Most regular clan arials feel closest to Arvam due to the fact most arials believe
they are destined for greatness.

Shokai. While revered as the god of light amongst the lesser races, it is the
amazing strength of Shokai that draws clan arials to the Silver Lord of Retribution.
All arials, regardless of the paths their lives take, can find appreciation in Shokai's
stand against seemingly overwhelming odds. Most priests in the clans feel closest
to Shokai due to his devotion to a cause.

Vassagon. The arial way of life is combat. It is the path to glory for those born
with a sword in their hand. In the great commanders of the world, a small part of
Vassagon is believed to live within them. All soldiers pay homage to Vassagon in
some way or another, whether it be through personal sacrifice or the downright
slaughter of their enemies. Vassagon is revered by all soldiers, though more so by
those who fight for glory, as those who fight for survival.

Pico. A representation of the inherent chaos abound in an arial's short life. Pico is
both feared and revered by any arial who is responsible for something, for it is by
his grace that you succeed or fail. If the whim of Pico is to destroy what you have
made, improve upon it, or just leave it be, then it will be done as he feels it needs
to be. Pico is most revered by scoundrels and gamblers, who believe him to also
be the god of Luck.

Intronan. Death comes to arials faster than most races, whether in glorious
combat, or in not-so-old age, it comes quickly. If Intronan comes to your door, it
is only ill news if there was something in your life you forgot to do. Those who
deal in war and combat hold only Vassagon higher than Intronan due to his grip
over who lives and dies.

Mekantos. A cult of arials that spans all of the clans have come to revere
Mekantos in fanatical fashion. Seeking only to inflict pain and torture upon any
outsider they come across, they are responsible for nearly all of the kidnappings
and murders against both outsiders and city arials who embrace outside ways.
Mekantos is feared by all regular clan arials, and it is this fear of him that helps to
preserve the old ways.

  

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Death_AngelMon 30-Aug-04 03:16 PM
Member since 29th Nov 2024
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#2583, "Arzosah's Role Chapter 4"


          

Role

Chapter 4


Succession
Added Fri Jun 18 16:01:22 2004 at level 28:

"Traveler, state your name and intentions," the sentry came forward with his hand
on the pommel of his sword, "these are the lands of the Bloodwing Clan, and
outsi..."

A flash of silver in the night signaled the end of the challenging sentry. The
traveler ducked below the lightning strike of the second sentry, another flash and a
spray of crimson found the second sentry pierced through the back and heart. The
traveler had not missed a step. The moon was new and the shadows were deep as
the traveler picked up his pace through the lands of the Bloodwing Clan. As he
approached the manor, he moved around towards the western wing, where he knew
the chieftain of the Bloodwing Clan would be sleeping deeply, safe in the
knowledge that his guards were the finest of arial soldiers. Slipping through the
gardens and just out of torchlight, he evaded the patrols and found himself perched
on the ledge of the chieftain's balcony. He contemplated his action and glided
silently across the massive balcony and through the open doors. His talons did not
even click on the floor as he came to the chieftain's bedside. The emblem of the
Silvertalon clan flashed in the low torchlight as the traveler drew it from his robes
and drove it through the throat and the back of the neck of the chieftain. He cast of
his traveler's robe, also embroidered with the Silvertalon emblem and disappeared
into the night.

"Sir, Master Arzosah is at the gate and is demanding to speak with his father."

"Go and get him sergeant, say nothing of what transpired here last night, I will tell
him myself."

"Yes captain, right away," the sergeant hurried off towards the front gate. He
returned twenty minutes later with Arzosah.

"What is going on here captain?!" Arzosah demanded as he strode into the room.
"Where is my father?!"

"Master Arzosah your father has been murdered. It was an assassin from the
Silvertalon clan by the looks of the scene. He killed two of my best men at the
gate as well."

Arzosah lowered his head and snapped his beak angrily. "How could you let this
happen, and how do you expect it is the Silvertalon clan?"

"These were left at the scene," the commander produced the fallen cloak and
dagger that he had found in the chieftain's room.

Arzosah simply nodded and clicked his beak, as he had habit to do when thinking.
"They will pay for this, send emissaries to the Swiftwind and Blackfeather clans.
The Silvertalons will cease to exist when I am finished with them. Prepare a burial
for my father, and let it be known that I am now chieftain."

"Right away Master Arzo..., apologies, Chieftain Arzosah.," the captain strode
from the room screeching orders.

Arzosah clicked his beak and smiled to himself as he walked down the hall to the
scene of his father's murder. He turned the corner to the picture he had left the
night before, his father's blood staining the white sheets, "I told you father, our
clan will rise to greatness, I have set in motion already a great war of races, and the
biggest obstacle to our claims amongst the clans is about to be destroyed. It will
be so, our race, and our clan will rule Thera."

The commanders of Arzosah's new personal army destroyed the Silvertalon clan,
and their allies the Mooncrest clan i

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2584, "Arzosah's Role Chapter 5"
In response to Reply #0


          

Role

Chapter 5


Overview
Added Sat May 22 06:20:09 2004 at level 26:

Overview

"Leave my home, and never return, you speak of treason against our Emperor, and
that is treason against the gods, I will not have that."

"Father, the fact that the Emperor sits on his throne, doing nothing for our race is
treason to our kind. You have hereditary rights as chieftain of our clan, take your
place and show Thera the greatness of our race!"

"Get out! You will bring ruin to our kind, you would plunge us into civil war.
The clans throughout the mountains already fight amongst themselves, and each of
them have hereditary claims to the throne. Not to mention the bureaucrats in the
city who would be in an uproar."

"They only need a strong leader to bring them together, you can be that leader
father."

"Out! Out! Out! Go and never return, your heart is black, and you curse this
household!"

Arzosah turned and left, adding, "You will see father, our race will rise and all of
Thera will tremble when the clan name of Bloodwing is so much as whispered."

Arzosah is the fourth to carry both the clan namesake and the mark associated with
it. Legend has it that the first chief of the Bloodwing clan stained his perfectly
white feathers with the blood of a rival chieftain after impaling him on his spear
and holding him up for all to see. The Bloodwing clan holds Vassagon in the
highest honor amongst the arial pantheon. They claim he was from their clan
before he ascended into Asgaard, but many clans claim the same thing. The other
arial gods are all revered, but hold nowhere the reverence awarded to Vassagon.

Arzosah believes he can take both the title of his clan's chieftain, and then the title
of Emperor of the Arial Nation. He has decided to bring the arials under his
command by inciting war amongst the other races, forcing the arials to come
together to defend themselves. When that happens, he will kill his father and unite
his clan and the other two clans living on his family's lands, the Swiftwind and
Blackfeather clans. He will invoke his hereditary claim to the throne and
overthrow the Emperor. He hopes by bringing total war to Thera that he can gain
the endorsement from the priests of Vassagon, proclaiming him selected by the
divine and enforcing his claims to the throne.

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2575, "Arzosah's Statistics"


          

Statistics

Experience Breakdown

Experience from Cabal raiding0
Experience from Skill improvements9764
Experience from Exploration250
Experience from Quests0
Experience from Commerce50

Adventuring Statistics

Character Created  Fri Jul 25 16:38:08 2003
Quests Completed  4
Exploration Points Found  3
Bonus Experience from Immortals  600
(WANTED) Criminal  1 times
% of lifetime in the wilderness  20 %
% of lifetime in the cities  17 %
% of lifetime in the Inn of the Eternal Star  19 %

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2576, "Arzosah's Timeline"


          

Timeline

Sun Jun 20 14:22:37 2004 at level 30 (82 hrs):
Arzosah advanced to level 30

Sat Jul 17 12:36:44 2004 at level 35 (123 hrs):
Arzosah moved to Arial City

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2577, "Arzosah's Skill List"


          

Skill List

Level 1dagger100%
Level 1spear74%
Level 1sword100%
Level 1staff86%
Level 1dodge100%
Level 1hand to hand98%
Level 1recall100%
Level 1wheel kick91%
Level 3dirt kicking82%
Level 4hide100%
Level 4sneak97%
Level 5dark vision80%
Level 6sweep kick97%
Level 7heightened awareness91%
Level 8trip85%
Level 9fast healing94%
Level 9bind wounds100%
Level 10detect hidden92%
Level 10second attack100%
Level 10endure98%
Level 10mark of the prey71%
Level 11parry100%
Level 11side kick91%
Level 12shield block91%
Level 13disarm75%
Level 13caltraps100%
Level 14pick lock71%
Level 15meditation95%
Level 15unarmed defense73%
Level 16third attack94%
Level 16vanish86%
Level 16scissor kick92%
Level 17haggle76%
Level 17throw100%
Level 18blindness dust88%
Level 18dual wield100%
Level 19lore72%
Level 20poison smoke71%
Level 20nerve1%
Level 20strangle90%
Level 20pen73%
Level 20locate mark1%
Level 21enhanced damage100%
Level 21mule kick92%
Level 22kotegaeshi100%
Level 24ground control88%
Level 25pugil77%
Level 25poison dagger1%
Level 26crescent kick92%
Level 27tiger claw94%
Level 28kansetsuwaza96%
Level 30backfist72%
Level 31axe kick97%
Level 35assassinate75%
Level 35stalk78%
Level 35poison darts71%
Level 36mountain storm kick1%
Level 40owaza1%

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2578, "Arzosah's PK Statistics"


          

PK Statistics

PK Statistics

Total PK Wins  5 (0 at level 35)
Total PK Losses  18
Total Mob Deaths  7

PK Wins by Class
VS. transmuter  1
VS. thief  1
VS. warrior  1
VS. paladin  2

PK Wins by Cabal
VS. None  3
VS. TRIBUNAL  1

PK Wins by Align
VS. Good  3
VS. Neutral  1
VS. Evil  1

PK Deaths by Class
VS. warrior  4
VS. anti-paladin  1
VS. invoker  1
VS. necromancer  1
VS. shaman  2
VS. druid  1

PK Deaths by Cabal
VS. None  8
VS. OUTLANDER  1
VS. SCION  1

PK Deaths by Align
VS. Good  2
VS. Neutral  2
VS. Evil  6

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2579, "Arzosah's Gank-O-Meter"


          

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  5
Total PK Assists  4
Average Group Size Per Kill  2.22

Death's Gank-O-Meter says: Super-Ganky

Average Group Size Per Death  0.94

Death's Ganked-O-Meter says: Suicide Tastes Better Than Murder

  

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Death_AngelMon 30-Aug-04 03:16 PM
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#2580, "Arzosah's Role Chapter 1"
In response to Reply #0


          

Role

Chapter 1


History
Added Sat Jul 17 21:08:07 2004 at level 35:

The arials have lived as clans since they were created. In the beginning, there were
five clans. The Swiftwind, Silvertalon, Bloodwing, Blackfeather and Mooncrest.
Numerous smaller clans branched from the five original clans. As the five major
clans expanded their own lands, the smaller clans were forced together, and
eventually founded the Arial City with help from the major clans as a type of safe-
haven for all arrials. The smaller clans who had been forced to live together
became one and elected their own chieftain. Over time, the arials in the city
became so powerful that they began to push outwards against the clans. Their
chieftain claimed the title of Emperor and a great civil war erupted. The newly
formed Imperial Legions won early victories and expanded the lands of those from
the City. As they stretched themselves out, the war came to a stalemate. The clans
would not come together enough to overthrow their kinsman from the city, and the
Imperials could expand no further. After one hundred years of this stalemate, in
which the arial race was cut nearly in half, and many noble and heroic arials died, a
peace accord was reached. The borders of each clan and the Empire were set,
never to be changed. Also, in a clever ploy to keep the clans from ever uniting, the
Emperor granted a rightful claim to the Imperial Throne to each of the chieftains,
and their offspring for all eternity. He assumed that each would be so suspicious
of the other chieftains, they would never dare to trust another or ally with each
other. As the years passed, the great civil war was all but forgotten, and those in
the city lived in harmony with those from the clans. The clans adhered to the old
ways of seclusion and religious devotion, while those in the city embraced
outsiders and their ways of life. They became more human-like, and the distinct
beak and talons of arials from the clans faded into less defined features.

  

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