Intuitively, this fits with past experiences (txt),
tapster,
19-Oct-05 09:16 PM, #10
RE: Intuitively, this fits with past experiences (txt),
Sebeok,
19-Oct-05 09:21 PM, #11
Not to complain....,
Laearrist,
19-Oct-05 07:09 PM, #1
RE: Not to complain....,
Sebeok,
19-Oct-05 07:21 PM, #2
RE: Not to complain....,
Aiekooso,
19-Oct-05 07:59 PM, #3
As far as the bug fix,
Sebeok,
19-Oct-05 08:08 PM, #4
My imagination tells me...,
Laearrist,
19-Oct-05 08:31 PM, #5
RE: My imagination tells me...,
Sebeok,
19-Oct-05 08:35 PM, #6
Just one more dive into my vivid imagination...,
Laearrist,
19-Oct-05 08:40 PM, #7
RE: Just one more dive into my vivid imagination...,
Sebeok,
19-Oct-05 08:44 PM, #8
I reserve my right to bitch horribly about this in the ...,
Laearrist,
19-Oct-05 09:16 PM, #9
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tapster | Wed 19-Oct-05 08:50 PM |
Member since 11th May 2005
54 posts
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#788, "Intuitively, this fits with past experiences (txt)"
In response to Reply #0
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I always thought it odd, but when fighting:
Polearm/Axe specs....
I had a really really hard dodging on multiple characters. Way more than normal it always seemed. And I was always playing arials.
Could this be the reason behind it and was I perhaps NOT imagining things over the last few years?
Also, how do spears/staffs rank on the list for how hard they are too dodge? I had a hard time figuring this one out logically in my mind in relation to dodging.
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Laearrist | Wed 19-Oct-05 05:47 PM |
Member since 04th Mar 2003
289 posts
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#778, "Not to complain...."
In response to Reply #0
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But could you be a little more specific? We're all kind of used to the way things work now, and this seems like a pretty big deal.
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Aiekooso | Wed 19-Oct-05 07:56 PM |
Member since 18th Dec 2003
305 posts
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#781, "RE: Not to complain...."
In response to Reply #2
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Was hand to hand/hand specs included in this change?
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Laearrist | Wed 19-Oct-05 08:27 PM |
Member since 04th Mar 2003
289 posts
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#783, "My imagination tells me..."
In response to Reply #4
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That it would be weight related and not weapon related. Of course if it is weapon related, then I'm pretty sure all weapons just became more or less equal in their offensive potential since those that are hard to parry are probably easy to dodge and vice versa. I consider this a bad thing.
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Laearrist | Wed 19-Oct-05 08:39 PM |
Member since 04th Mar 2003
289 posts
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#785, "Just one more dive into my vivid imagination..."
In response to Reply #6
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Whips are easy to parry... strip is very useful... whips are now hard to dodge. Now, getting stripped means getting beat down twice as fast. Daggers are easy to parry, dagger specs drop strength, you lose weapon, you dodge for crap and they're hard to dodge... you get beat down twice as quickly.... Axes are hard to parry, axe spec breaks your weapon. You're a high dex race... you dodge easily and pound them in the ass anyway...
If you say I'm wrong, I'm totally willing to believe it, but this was the first thing that popped into my head.
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Laearrist | Wed 19-Oct-05 08:46 PM |
Member since 04th Mar 2003
289 posts
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#787, "I reserve my right to bitch horribly about this in the ..."
In response to Reply #8
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Thanks for all the responses though.
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