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ValguarneraSat 27-Mar-04 03:16 PM
Member since 04th Mar 2003
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#4206, "RE: Covering wear slots:"


          

The "I can't possibly find a bracer!" argument gets impressively weak when you consider area rotations over the last couple years. A new area that comes in typically has 50-75 distinct objects, maybe 2/3 of which have some "use" (can be taken, worn for some benefit, etc.). Some have more (~120 in a very recent example).

How many objects are in the areas that are being pulled? Often less than 10. Name all the objects from Moria, or In The Air. There's probably 2 between them that anyone used. Azuremain and Ruins of Delar-Tol, which came in around when those were pulled, have dozens of useful objects, some of which are already becoming quite popular among our less lazy explorers.

Also, while the number of areas is remaining constant or slightly declining (one of my management goals with respect to letting you find people), it's often because I'm merging small roads and such into larger areas, then adding whole new places written by our talented batch o' authors. The number of areas remains the same, but the number of people, places, and things goes way up.

Then, on top of that, we're dumping new stuff into old areas. I routinely sneak batches of ten objects into older, neglected areas. I've also been pushing for small area expansions (Goblin Village, Lumberyard, Udgaard Plains, etc.) aimed at low-level adventurers, and designed to help fill "gear gaps". Zulghinlour, Sevarecan, myself, and others did big batches of items for shops over the last year, and the amount of useful gear you can buy or barter for has skyrocketed.

Claiming that you "need" one specific item for a character to be viable is not just wrong, it's embarrassing.

valguarnera@carrionfields.com

  

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HOT TopicGood Killing Neutral [View all] , Thelleneor, Fri 09-Apr-04 11:49 AM
Reply RE: Good Killing Neutral, Isildur, 13-Feb-07 11:14 AM, #50
Reply RE: Good Killing Neutral, Isildur, 13-Feb-07 11:14 AM, #51
Reply you crack me up, laxman, 13-Feb-07 02:58 PM, #52
Reply RE: Good Killing Neutral, ellen, 13-Feb-07 10:33 AM, #49
Reply RE: Good Killing Neutral, Boldereth, 12-Apr-04 09:42 AM, #47
Reply The way I handle it..., Vladamir, 27-Mar-04 07:22 PM, #28
Reply I hope they change it so they just decline. nt, Cerunnir, 27-Mar-04 07:44 PM, #29
Reply Yeah because actually roleplaying it out is bad for the..., Vladamir, 27-Mar-04 08:09 PM, #30
     Reply It isnt roleplay wise good that Ludan attack you outrig..., Cerunnir, 27-Mar-04 07:53 PM, #31
          Reply Why not?, Vladamir, 27-Mar-04 08:08 PM, #32
               Reply What about. Dispose of his fool, elite dwarven guards. ..., Cerunnir, 27-Mar-04 08:12 PM, #33
Reply on the other hand, incognito, 27-Mar-04 10:21 PM, #34
     Reply Yes but as a paladin I felt obligated not to stereotype..., Vladamir, 28-Mar-04 04:23 PM, #35
Reply RE: Good Killing Neutral, Sevarecan, 26-Mar-04 09:48 PM, #19
Reply RE: Good Killing Neutral, Isildur, 26-Mar-04 07:43 PM, #17
Reply Agreed (n/t), Valguarnera, 26-Mar-04 11:06 PM, #20
Reply Good to have you back, Isildur. (n/t), Little Timmy (Anonymous), 27-Mar-04 03:46 PM, #27
Reply In CF, the precedent means nothing...so stop using it a..., Wilhath, 26-Mar-04 03:20 PM, #6
Reply Seeking clarity., General_Malaise, 26-Mar-04 03:31 PM, #7
Reply RE: In CF, the precedent means nothing...so stop using ..., Thelleneor, 26-Mar-04 05:43 PM, #9
     Reply I don't think playability is an issue., Wilhath, 26-Mar-04 06:22 PM, #10
          Reply RE: I don't think playability is an issue., Thelleneor, 26-Mar-04 06:56 PM, #14
               Reply Generally, yes., Wilhath, 27-Mar-04 11:41 AM, #24
                    Reply RE: Covering wear slots:, Valguarnera, 27-Mar-04 03:16 PM #26
Reply Beat me to it, here's what was gonna be my post. :P, General_Malaise, 26-Mar-04 02:56 PM, #5
Reply For what it's worth..., nepenthe, 06-Apr-04 09:20 PM, #38
     Reply Out of interest, how did your paladin come to wield, Evil Genius (Anonymous), 07-Apr-04 03:52 AM, #39
     Reply RE: Out of interest, how did your paladin come to wield, nepenthe, 07-Apr-04 05:16 PM, #41
     Reply Who cares?, Moridin, 07-Apr-04 07:36 AM, #43
          Reply Why was my answer deleted but his false accusation left..., Evil Genius (Anonymous), 08-Apr-04 03:25 AM, #44
               Reply Text enclosed., Valguarnera, 08-Apr-04 03:52 AM, #46
                    Reply RE: Text enclosed., Moridin, 14-Apr-04 03:52 PM, #48
     Reply How about requesting from neutrals?, General_Malaise, 07-Apr-04 09:15 AM, #40
          Reply RE: How about requesting from neutrals?, nepenthe, 07-Apr-04 05:33 PM, #42
               Reply That's all..., General_Malaise, 08-Apr-04 02:08 PM, #45
Reply RE: Good Killing Neutral, Valguarnera, 26-Mar-04 12:56 PM, #3
Reply RE: Good Killing Neutral, Beer, 26-Mar-04 02:47 PM, #4
Reply Quick question, General_Malaise, 26-Mar-04 03:36 PM, #8
Reply RE: Quick question, Thelleneor, 26-Mar-04 06:29 PM, #12
Reply RE: Elite dwarven guards., Valguarnera, 26-Mar-04 11:10 PM, #21
     Reply How about requesting from neutrals?, General_Malaise, 29-Mar-04 10:24 AM, #36
          Reply Why not have neutrals not attack, just evils?, Cassman, 29-Mar-04 04:48 PM, #37
Reply RE: Good Killing Neutral, Thelleneor, 26-Mar-04 06:27 PM, #11
     Reply RE: Good Killing Neutral, Isildur, 27-Mar-04 12:27 AM, #22
Reply RE: Good Killing Neutral, incognito, 26-Mar-04 12:32 PM, #2
Reply RE: Good Killing Neutral, shokai, 26-Mar-04 12:30 PM, #1
     Reply RE: Good Killing Neutral, Thelleneor, 26-Mar-04 06:42 PM, #13
     Reply Play and evil character. Then come back to us., Cerunnir, 26-Mar-04 07:23 PM, #15
          Reply Playing Evil, Thelleneor, 26-Mar-04 07:40 PM, #16
               Reply Ok, paladins cant kill neutrals., Cerunnir, 26-Mar-04 09:08 PM, #18
               Reply balance and game mechanics are linked, incognito, 27-Mar-04 02:23 PM, #25
     Reply RE: Good Killing Neutral, Isildur, 27-Mar-04 12:38 AM, #23
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