Valguarnera | Sat 27-Mar-04 03:16 PM |
Member since 04th Mar 2003
6904 posts
| |
|
#4206, "RE: Covering wear slots:"
|
The "I can't possibly find a bracer!" argument gets impressively weak when you consider area rotations over the last couple years. A new area that comes in typically has 50-75 distinct objects, maybe 2/3 of which have some "use" (can be taken, worn for some benefit, etc.). Some have more (~120 in a very recent example).
How many objects are in the areas that are being pulled? Often less than 10. Name all the objects from Moria, or In The Air. There's probably 2 between them that anyone used. Azuremain and Ruins of Delar-Tol, which came in around when those were pulled, have dozens of useful objects, some of which are already becoming quite popular among our less lazy explorers.
Also, while the number of areas is remaining constant or slightly declining (one of my management goals with respect to letting you find people), it's often because I'm merging small roads and such into larger areas, then adding whole new places written by our talented batch o' authors. The number of areas remains the same, but the number of people, places, and things goes way up.
Then, on top of that, we're dumping new stuff into old areas. I routinely sneak batches of ten objects into older, neglected areas. I've also been pushing for small area expansions (Goblin Village, Lumberyard, Udgaard Plains, etc.) aimed at low-level adventurers, and designed to help fill "gear gaps". Zulghinlour, Sevarecan, myself, and others did big batches of items for shops over the last year, and the amount of useful gear you can buy or barter for has skyrocketed.
Claiming that you "need" one specific item for a character to be viable is not just wrong, it's embarrassing.
valguarnera@carrionfields.com
|
|
|
Good Killing Neutral
[View all] , Thelleneor, Fri 09-Apr-04 11:49 AM
RE: Good Killing Neutral,
Isildur,
13-Feb-07 11:14 AM, #50
RE: Good Killing Neutral,
Isildur,
13-Feb-07 11:14 AM, #51
you crack me up,
laxman,
13-Feb-07 02:58 PM, #52
RE: Good Killing Neutral,
ellen,
13-Feb-07 10:33 AM, #49
RE: Good Killing Neutral,
Boldereth,
12-Apr-04 09:42 AM, #47
The way I handle it...,
Vladamir,
27-Mar-04 07:22 PM, #28
I hope they change it so they just decline. nt,
Cerunnir,
27-Mar-04 07:44 PM, #29
Yeah because actually roleplaying it out is bad for the...,
Vladamir,
27-Mar-04 08:09 PM, #30
It isnt roleplay wise good that Ludan attack you outrig...,
Cerunnir,
27-Mar-04 07:53 PM, #31
Why not?,
Vladamir,
27-Mar-04 08:08 PM, #32
What about. Dispose of his fool, elite dwarven guards. ...,
Cerunnir,
27-Mar-04 08:12 PM, #33
on the other hand,
incognito,
27-Mar-04 10:21 PM, #34
Yes but as a paladin I felt obligated not to stereotype...,
Vladamir,
28-Mar-04 04:23 PM, #35
RE: Good Killing Neutral,
Sevarecan,
26-Mar-04 09:48 PM, #19
RE: Good Killing Neutral,
Isildur,
26-Mar-04 07:43 PM, #17
Agreed (n/t),
Valguarnera,
26-Mar-04 11:06 PM, #20
Good to have you back, Isildur. (n/t),
Little Timmy (Anonymous),
27-Mar-04 03:46 PM, #27
In CF, the precedent means nothing...so stop using it a...,
Wilhath,
26-Mar-04 03:20 PM, #6
Seeking clarity.,
General_Malaise,
26-Mar-04 03:31 PM, #7
RE: In CF, the precedent means nothing...so stop using ...,
Thelleneor,
26-Mar-04 05:43 PM, #9
I don't think playability is an issue.,
Wilhath,
26-Mar-04 06:22 PM, #10
RE: I don't think playability is an issue.,
Thelleneor,
26-Mar-04 06:56 PM, #14
Generally, yes.,
Wilhath,
27-Mar-04 11:41 AM, #24
RE: Covering wear slots:,
Valguarnera,
27-Mar-04 03:16 PM #26
Beat me to it, here's what was gonna be my post. :P,
General_Malaise,
26-Mar-04 02:56 PM, #5
For what it's worth...,
nepenthe,
06-Apr-04 09:20 PM, #38
Out of interest, how did your paladin come to wield,
Evil Genius (Anonymous),
07-Apr-04 03:52 AM, #39
RE: Out of interest, how did your paladin come to wield,
nepenthe,
07-Apr-04 05:16 PM, #41
Who cares?,
Moridin,
07-Apr-04 07:36 AM, #43
Why was my answer deleted but his false accusation left...,
Evil Genius (Anonymous),
08-Apr-04 03:25 AM, #44
Text enclosed.,
Valguarnera,
08-Apr-04 03:52 AM, #46
RE: Text enclosed.,
Moridin,
14-Apr-04 03:52 PM, #48
How about requesting from neutrals?,
General_Malaise,
07-Apr-04 09:15 AM, #40
RE: How about requesting from neutrals?,
nepenthe,
07-Apr-04 05:33 PM, #42
That's all...,
General_Malaise,
08-Apr-04 02:08 PM, #45
RE: Good Killing Neutral,
Valguarnera,
26-Mar-04 12:56 PM, #3
RE: Good Killing Neutral,
Beer,
26-Mar-04 02:47 PM, #4
Quick question,
General_Malaise,
26-Mar-04 03:36 PM, #8
RE: Quick question,
Thelleneor,
26-Mar-04 06:29 PM, #12
RE: Elite dwarven guards.,
Valguarnera,
26-Mar-04 11:10 PM, #21
How about requesting from neutrals?,
General_Malaise,
29-Mar-04 10:24 AM, #36
Why not have neutrals not attack, just evils?,
Cassman,
29-Mar-04 04:48 PM, #37
RE: Good Killing Neutral,
Thelleneor,
26-Mar-04 06:27 PM, #11
RE: Good Killing Neutral,
Isildur,
27-Mar-04 12:27 AM, #22
RE: Good Killing Neutral,
incognito,
26-Mar-04 12:32 PM, #2
RE: Good Killing Neutral,
shokai,
26-Mar-04 12:30 PM, #1
RE: Good Killing Neutral,
Thelleneor,
26-Mar-04 06:42 PM, #13
Play and evil character. Then come back to us.,
Cerunnir,
26-Mar-04 07:23 PM, #15
Playing Evil,
Thelleneor,
26-Mar-04 07:40 PM, #16
Ok, paladins cant kill neutrals.,
Cerunnir,
26-Mar-04 09:08 PM, #18
balance and game mechanics are linked,
incognito,
27-Mar-04 02:23 PM, #25
RE: Good Killing Neutral,
Isildur,
27-Mar-04 12:38 AM, #23
| |
|