Torak | Fri 26-Jun-09 02:52 AM |
Member since 15th Feb 2007
1216 posts
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#25470, "My fix"
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The problem I found with these communes really wasn't the cost, but the balance between casting time and duration. A lot of choices in fights are kind of reactive where you need to respond quickly....and when a fight suddenly goes down, having the option to heal and cure it over giving a higher resist (which still isn't 100%) - it just didn't seem beneficial.
I'm on the boat to increase the durations but another option would be just a quicker casting time. You can't see a fight, sit outside and cast 5-6 things beforehand with high mana costs - it's usually not worth it.
Walking into something you KNOW will disease/poison you that's not during a player fight? Yeah, maybe...but that's a single supplication for a single case where a cure usually is the better option
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Healers - Repost from Goodbye Thread
[View all] , Vythigor, Thu 25-Jun-09 10:13 PM
RE: Healers - Repost from Goodbye Thread,
DurNominator,
05-Jul-09 02:39 PM, #5
RE: Healers - Repost from Goodbye Thread,
Daevryn,
25-Jun-09 11:37 PM, #1
My fix,
Torak,
26-Jun-09 02:52 AM #2
I can't believe the player of an ap said that,
Daurwyn2 (Guest),
06-Dec-09 06:26 PM, #9
Maybe on someone else but on yourself, it has little me...,
Torak,
06-Dec-09 10:13 PM, #10
RE: Healers - Repost from Goodbye Thread,
Vythigor,
26-Jun-09 06:00 PM, #3
RE: Healers - Repost from Goodbye Thread,
Turing,
26-Jun-09 07:30 PM, #4
RE: Healers - Repost from Goodbye Thread,
Healer (Guest),
06-Dec-09 04:37 PM, #6
RE: Healers - Repost from Goodbye Thread,
Daevryn,
06-Dec-09 05:12 PM, #7
RE: Healers - Repost from Goodbye Thread,
Me again (Guest),
06-Dec-09 05:43 PM, #8
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