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TorakFri 26-Jun-09 02:52 AM
Member since 15th Feb 2007
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#25470, "My fix"


          

The problem I found with these communes really wasn't the cost, but the balance between casting time and duration. A lot of choices in fights are kind of reactive where you need to respond quickly....and when a fight suddenly goes down, having the option to heal and cure it over giving a higher resist (which still isn't 100%) - it just didn't seem beneficial.

I'm on the boat to increase the durations but another option would be just a quicker casting time. You can't see a fight, sit outside and cast 5-6 things beforehand with high mana costs - it's usually not worth it.

Walking into something you KNOW will disease/poison you that's not during a player fight? Yeah, maybe...but that's a single supplication for a single case where a cure usually is the better option

  

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TopicHealers - Repost from Goodbye Thread [View all] , Vythigor, Thu 25-Jun-09 10:13 PM
Reply RE: Healers - Repost from Goodbye Thread, DurNominator, 05-Jul-09 02:39 PM, #5
Reply RE: Healers - Repost from Goodbye Thread, Daevryn, 25-Jun-09 11:37 PM, #1
     Reply My fix, Torak, 26-Jun-09 02:52 AM #2
     Reply I can't believe the player of an ap said that, Daurwyn2 (Guest), 06-Dec-09 06:26 PM, #9
          Reply Maybe on someone else but on yourself, it has little me..., Torak, 06-Dec-09 10:13 PM, #10
     Reply RE: Healers - Repost from Goodbye Thread, Vythigor, 26-Jun-09 06:00 PM, #3
     Reply RE: Healers - Repost from Goodbye Thread, Turing, 26-Jun-09 07:30 PM, #4
     Reply RE: Healers - Repost from Goodbye Thread, Healer (Guest), 06-Dec-09 04:37 PM, #6
          Reply RE: Healers - Repost from Goodbye Thread, Daevryn, 06-Dec-09 05:12 PM, #7
               Reply RE: Healers - Repost from Goodbye Thread, Me again (Guest), 06-Dec-09 05:43 PM, #8
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