Theerkla | Mon 26-Nov-07 07:40 AM |
Member since 04th Mar 2003
1055 posts
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#35, "This is more of a general conjurer idea"
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Give conjurers an elemental path to follow. Add more familiars, more demons/angels, devils/archons such that they fit the theme of that path. In other words earth conjurers might call up a woodland creature while water conjurers get water or amphibious familiars.
Also, make familiars similar to shifter forms - i.e. you get a different one to call at certain level points until you have about 3-4 different familiars, each with potential pros and cons.
What I haven't figured out is to how to keep this balanced. It's nice to get a fairly powerful familiar early on to bridge those 5 levels until you can safely call elementals, and once you get up to calling demons/devils, conjurers don't really need any additional power, just some flair. The only idea around this I can think of is having the higher form familiars incompatible with something else, say elementals
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Making neutral conjurers have an area of expertise
[View all] , EXB, Wed 14-Nov-07 11:57 AM
Making neutral conjurers more viable,
Zulghinlour,
24-Nov-07 02:43 PM, #1
This is more of a general conjurer idea,
Theerkla,
26-Nov-07 01:15 PM #2
RE: This is more of a general conjurer idea,
Torak,
26-Nov-07 02:02 PM, #3
Or how about this....,
GinGa,
30-Nov-07 10:57 AM, #4
I like this idea. (text),
Lightmage,
30-Nov-07 12:44 PM, #5
Djinn is pretty much same as genie,
DurNominator,
30-Nov-07 12:44 PM, #6
Could use a Maro for the earth critter.,
Mekantos,
30-Nov-07 08:17 PM, #8
Currently... (somewhat a tangent),
Daevryn,
30-Nov-07 02:36 PM, #7
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