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Yuolud (Anonymous)Sat 22-Nov-14 12:38 PM
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#4407, "RE: Conjurer Questions"
Edited on Sat 22-Nov-14 12:58 PM

          

Your precise questions were all well answered below but I thought I'd add some perspective that can't be done on the newbie channel:

Conjurers are among the most powerful classes at the highest levels, wrecking balls, with a lot of knowledge about mechanics and and content, but part of the game balance for the potential of these juggernauts are the frustrations you're encountering.

It's one of the quirks of Carrion Fields, and RPGs in general, that the checks and balances may not evenly scale. The speed bumps are designed partially with the potential of the character in mind, but the results I get playing a character depend only how well I use that character's capacity. You get a good fraction of the pain with your first few attempts, and only later do you figure out how to avoid or deal with those situations and increase a character's capacity.

I don't think anyone would argue intelligent exploration of the class as you're doing won't eventually return some satisfying rewards -- if you enjoy the process along the way.

A few points:
Low level conjurers will tend to be glass cannons if played in the most straightforward fashion. A high dexterity race, or finding other ways to increase armor, hp, or reduce damage, may be in order. Hustling for higher level options that can dramatically increase mana and hp may help. Finding ways to accumulate sufficient gold to power through challenges via healers and potions is a low level strategy. Not to mention wands, etc... Many low level conjurers display great charisma in either leading their allies through knowledge of specific game areas and resources, or being extremely useful to said allies outside of their class abilities -- when they can find allies. On that note:

There are mercenaries and pets within the game who WILL auto rescue or can be ordered to rescue.

Knowledgeable players with momentum and a rhythm can seem nearly unbeatable when they are playing conjurers. Often when players complain that conjurers are unbeatable, the standard reply is to find the conjurer before he's prepared. It sounds, in my opinion, like you're hitting that aspect of game balance at the moment. The servitor process can be brutal until you marshal resources or allies to aid you through it -- the most knowledgeable players may have far more mob deaths than pk deaths.

On the matter of pk deaths -- there is a lot of room to hide from enemies in the game. Being hard to find when you're not ready -- which sometimes means not going far, but just being in unusual places while recovering and accessing resources -- is a big part of playing solo.


If you want an experience with servitors that can rescue and won't create an xp hole, the necromancer class is obligate evil but otherwise has a lot going for it -- but has its own very deep frustrations that must be handled.

Good luck and have fun! I do agree eating servitor deaths and managing the whole summoning and maintaining morale aspect of conjurers is extremely frustrating -- for me as well. On the other hand, I also in my last few characters have played the warrior who is casually swatted into a corpse on Eastern before autoflee kicks in.






  

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