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>I asked about this, and was told that Orcs were probably the >single most rare race in Carrion Fields right now.
Orcs are one of the rarer races, if only because Orcs are limited to the one class. Choosing any other race allows for more class choices. But there is still the issue of orcs wanting to play with orcs, so people are more inclined to roll up orcs when they see orcs. It comes and goes in waves. Also, orcs are relatively new compared to the other classes and they're a bit harder to figure out than the other classes.
We've recently added bloodletting to the orc toolbox, as well as giving them another place to practice (help galadon guild directions) but in the end orcs just like to be around other orcs.
Incidentally, you don't want to post the name of your active character in the future. I know that will seem odd for you coming back after time away, but you're better off for it.
>If I am not mistaken, these abilities are now in their own >Path, and not a general Thief thing, correct?
Yes. Click on classes in the left column and select Thief you'll see the general thief skills as well as some example guildhalls which start each of the Paths. Some guildhalls will require that you join the Guild (which is entirely different) and some are free.
>How effective are they, and what is this that I am hearing >about them being one-trick ponies? Is it a reliance on Blackjack > (either you succeed, or you run or die trying) which lends to >this labeling?
Each path is dedicated to a singular sort of style, and each path has sort of niche tactics that they'll favor. I'd say some of them have several tricks. They're not best suited for straight up fighting, so they have to stick to what works best for them.
>How different are Assassins from Thieves, other than the most >obvious differentiations (no stealing, more attacks, and >such). How do they 'handle' comparatively?
Assassins are better straight up toe-to-toe fighters. Thieves have a little more flexibility in what they can learn, as far as mixing Paths and such.
>I've read that "Assassinate" is almost pointless, as nobody >ever succumbs to it who has half a brain.
Without being too critical, let's say that assassinate works very effectively on the vast majority of players. There are things that can be done to minimize the danger of it, but many people don't worry about it and even the most paranoid are going to get lazy once in a while.
>Are they just a Thief without the utility, and more attacks?
They're totally different other than they hide and sneak. Assassins are better built for fighting and killing than thieves. Thieves are excellent backup in a fight and on their own can probably annoy anyone to the limits of mental durability, but to kill they need to choose their battles better than assassins.
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