Tsunami | Thu 13-Mar-14 12:35 PM |
Member since 25th Mar 2008
1509 posts
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#4261, "This might help:"
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'SKILL IMPROVEMENT' A number of factors go into determining the rate at which one of your character's skills improves. The main factors are:
- Your intelligence (INT). - The natural difficulty of learning the skill. - Your level. - Your age. Older characters learn more quickly. - Your current skill. It becomes harder to improve as you get closer to mastery (100%). - 'Hostile' skills (weapons, defenses, things that cause combat, etc.) take into account the relative power of your opponent. Fighting challenging battles sharply increases your chance of improvement. - Invokers only: Your affinity for the element you are manipulating.
Generally, the skill improvement system favors real use of a skill over cheesy methods. For example, you can't learn anything (even while not in combat) while wielding a weapon you don't know how to use or while fighting an opponent immune to your attacks.
See also: 'SKILL FOCUS', SKILLS, 'APT LEARNER'
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Training assassin kicks
[View all] , terinth, Thu 13-Mar-14 12:30 PM
RE: Training assassin kicks,
Grurk Muouk,
13-Mar-14 01:15 PM, #5
This might help:,
Tsunami,
13-Mar-14 12:35 PM #1
RE: This might help:,
terinth,
13-Mar-14 12:41 PM, #2
Oh,
Tsunami,
13-Mar-14 12:45 PM, #3
RE: Oh,
terinth,
13-Mar-14 12:52 PM, #4
RE: Oh,
TJHuron,
13-Mar-14 04:15 PM, #6
IME it's better to fight things you can kill that give ...,
KaguMaru,
07-Apr-14 06:11 PM, #9
My method,
incognito,
15-Mar-14 04:55 AM, #7
Maybe it's just confirmation bias, but,
terinth,
18-Mar-14 09:35 PM, #8
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