Eskelian | Tue 10-Dec-13 05:26 AM |
Member since 04th Mar 2003
2023 posts
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#4221, "RE: Death-traps... is there a point?"
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The only thing I'd really like is some way to override the ghost timer to suicide. And it'd also be nice if you could suicide faster after fighting NPCs...I can't really see a way to game it that way in the same way you could with PVP (ie, depriving someone of a kill).
Death traps are fine but if you've ever gotten "double caught" in a death trap and had to wait it out to suicide that really is annoying.
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Death-traps... is there a point?
[View all] , Firesong, Sat 12-Oct-13 02:43 AM
2 cents idea,
Newbie101,
16-Mar-14 09:17 AM, #15
Certain death isn't guaranteed,
incognito,
17-Mar-14 03:00 AM, #16
Real risk element.,
Mendos,
15-Mar-14 05:42 PM, #14
RE: Death-traps... is there a point?,
Eskelian,
10-Dec-13 05:26 AM #11
It also helps with PAYING ATTENTION,
1D_rookie,
14-Nov-13 02:50 AM, #10
Very good reasoning.,
Aereglen,
07-Nov-13 12:32 PM, #8
RE: Very good reasoning.,
Ekaerok (Anonymous),
07-Nov-13 05:10 PM, #9
They're very useful tactically.,
Artificial,
12-Oct-13 04:56 PM, #4
Not to mention,
incognito,
15-Mar-14 05:03 AM, #12
I have also..,
Mendos,
15-Mar-14 05:45 PM, #13
RE: Death-traps... is there a point?,
Sertius,
12-Oct-13 03:24 PM, #3
You can quit.,
Tsunami,
12-Oct-13 02:50 PM, #2
I personally wouldn't mind...,
Torak,
12-Oct-13 03:47 AM, #1
Do you mean....recall?,
Twist,
12-Oct-13 07:19 PM, #5
Yeah I was tired that night...,
Torak,
13-Oct-13 12:00 PM, #6
Pre-10 you can recall through norecall nt,
Tac,
13-Oct-13 04:16 PM, #7
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