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SertiusSat 12-Oct-13 03:24 PM
Member since 17th Nov 2008
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#4199, "RE: Death-traps... is there a point?"


          

Probably they serve two reasons, rp opportunity for you and healer or paladin or even imm (you can pray ic) and to instill the notion of Thera being a dangerous place. Carry a return potion for some and if that doesn't work, wait for a healer, paladin, or even goodie conjurer. You can also pray, but this is role driven and the imm might not be inclined to help. However, if you are a newbie, they most probably will.

  

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TopicDeath-traps... is there a point? [View all] , Firesong, Sat 12-Oct-13 02:43 AM
Reply 2 cents idea, Newbie101, 16-Mar-14 09:17 AM, #15
Reply Certain death isn't guaranteed, incognito, 17-Mar-14 03:00 AM, #16
Reply Real risk element., Mendos, 15-Mar-14 05:42 PM, #14
Reply RE: Death-traps... is there a point?, Eskelian, 10-Dec-13 05:26 AM, #11
Reply It also helps with PAYING ATTENTION, 1D_rookie, 14-Nov-13 02:50 AM, #10
Reply Very good reasoning., Aereglen, 07-Nov-13 12:32 PM, #8
Reply RE: Very good reasoning., Ekaerok (Anonymous), 07-Nov-13 05:10 PM, #9
Reply They're very useful tactically., Artificial, 12-Oct-13 04:56 PM, #4
Reply Not to mention, incognito, 15-Mar-14 05:03 AM, #12
Reply I have also.., Mendos, 15-Mar-14 05:45 PM, #13
Reply RE: Death-traps... is there a point?, Sertius, 12-Oct-13 03:24 PM #3
Reply You can quit., Tsunami, 12-Oct-13 02:50 PM, #2
Reply I personally wouldn't mind..., Torak, 12-Oct-13 03:47 AM, #1
     Reply Do you mean....recall?, Twist, 12-Oct-13 07:19 PM, #5
          Reply Yeah I was tired that night..., Torak, 13-Oct-13 12:00 PM, #6
               Reply Pre-10 you can recall through norecall nt, Tac, 13-Oct-13 04:16 PM, #7
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