Lyristeon | Thu 18-Oct-07 06:40 AM |
Member since 02nd Jan 2004
1282 posts
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#1972, "RE: A CF's playerbase: some questions"
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>I am curious to get answer on these question. Sorry, if this >topic is kinda prohibited > >1. Do new people come to CF and begin to play nowadays? Yes. >2. Where do they come from (what sources of players?)/how they >are attracted (except those voting banners at the head of the >site)? Word of mouth is still our best advertising. More often than not, new players heard about us from someone else and wish to accept the challenge. >3. If comparing with other popular MUDs (Aardwolf, Shattered >Kingdoms) with more playerbase, why they have more players: > a. They "lure" newbies better > b. Their "hardcore" playerbase was much more and still so > c. They managed to keep players from leaving MUD somehow, so >their playerbase decreases less I think there are some huge differences in the games and there isn't a comparison. I spent some time on Aardwolf and it is fine if you are looking more for a chat community with a medieval atmosphere. People, in general, aren't usually up for the steep learning curve or challenge that CF supplies. All skills being the same, I don't think the elite from either of those muds would stand a chance against the elite of this mud in a pvp atmosphere from a rp or pk standpoint. At least I never saw it at Aardwolf.
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A CF's playerbase: some questions
[View all] , Dervish, Tue 16-Oct-07 08:01 AM
Since Opinions are like arseholes... heres mine.,
Kalageadon,
18-Oct-07 05:18 PM, #5
RE: A CF's playerbase: some questions,
Lyristeon,
18-Oct-07 06:40 AM #4
Quick Answers,
Kastellyn,
16-Oct-07 11:00 PM, #3
RE: A CF's playerbase: some questions,
Narissa,
16-Oct-07 08:20 PM, #2
Some answers,
terinth,
16-Oct-07 12:28 PM, #1
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