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LyristeonThu 18-Oct-07 06:40 AM
Member since 02nd Jan 2004
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#1972, "RE: A CF's playerbase: some questions"


          

>I am curious to get answer on these question. Sorry, if this
>topic is kinda prohibited
>
>1. Do new people come to CF and begin to play nowadays?
Yes.
>2. Where do they come from (what sources of players?)/how they
>are attracted (except those voting banners at the head of the
>site)?
Word of mouth is still our best advertising. More often than not, new players heard about us from someone else and wish to accept the challenge.
>3. If comparing with other popular MUDs (Aardwolf, Shattered
>Kingdoms) with more playerbase, why they have more players:
> a. They "lure" newbies better
> b. Their "hardcore" playerbase was much more and still so
> c. They managed to keep players from leaving MUD somehow, so
>their playerbase decreases less
I think there are some huge differences in the games and there isn't a comparison. I spent some time on Aardwolf and it is fine if you are looking more for a chat community with a medieval atmosphere. People, in general, aren't usually up for the steep learning curve or challenge that CF supplies. All skills being the same, I don't think the elite from either of those muds would stand a chance against the elite of this mud in a pvp atmosphere from a rp or pk standpoint. At least I never saw it at Aardwolf.

  

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TopicA CF's playerbase: some questions [View all] , Dervish, Tue 16-Oct-07 08:01 AM
Reply Since Opinions are like arseholes... heres mine., Kalageadon, 18-Oct-07 05:18 PM, #5
Reply RE: A CF's playerbase: some questions, Lyristeon, 18-Oct-07 06:40 AM #4
Reply Quick Answers, Kastellyn, 16-Oct-07 11:00 PM, #3
Reply RE: A CF's playerbase: some questions, Narissa, 16-Oct-07 08:20 PM, #2
Reply Some answers, terinth, 16-Oct-07 12:28 PM, #1
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