Xenoroyal | Sat 09-Feb-08 08:05 PM |
Member since 05th Jun 2003
93 posts
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#2099, "Starting weapon skill = 75%"
Edited on Sat 09-Feb-08 08:08 PM
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I was wondering if you could make the weapon skill you start with, the one your practice weapon is, start at 75%.
I got my friend to try this MUD, when I talked with him about it the next day he said it was gay because it took him literally 3 minutes to kill the first fleshy creature he found so he quit.
Let's face it. When trying a new mud. I don't log in and start hitting help files, I start getting my first couple levels and learn as I go along. I wonder how many other people tried to kill their first creature and got bored and quit after 3 minutes of missing?
You could give new characters 1 less practice to compensate.
Either that, or start new players in a room that is also an academy guildhall... I'm sure a lot of characters can handle trying to find their guild in a brand new game before they can even kill anything, but I'm sure a significant ammount of people have quit. If a brand new mud is a TOTAL pain in the ass (i cant even get to level 2 and don't understand why) in the first 10 minutes, I'd quit.
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Starting weapon skill = 75%
[View all] , Xenoroyal, Sat 09-Feb-08 08:05 PM
RE: New player retention,
Valguarnera,
10-Feb-08 04:03 PM, #11
Priceless. n/t,
Lightmage,
10-Feb-08 04:33 PM, #12
Xryss says 'f ucking cunt',
Xenoroyal,
10-Feb-08 10:02 PM, #13
Nope.,
Valguarnera,
10-Feb-08 10:10 PM, #18
Log,
Xenoroyal,
11-Feb-08 01:50 AM, #19
Yup. Auto-disconnect.,
Valguarnera,
11-Feb-08 08:04 AM, #22
RE: Nope.,
Xenoroyal,
11-Feb-08 02:18 AM, #20
I rather have 10 silly newbies.,
Cerunnir,
11-Feb-08 05:27 AM, #21
Probably not a coincidence,
Xenoroyal,
11-Feb-08 02:16 PM, #26
seconded,
incognito,
11-Feb-08 05:12 PM, #27
RE: I rather have 10 silly newbies.,
Isildur,
06-Mar-08 02:16 PM, #31
RE: Nope.,
Daevryn,
11-Feb-08 10:01 AM, #23
ADUH! I thought I was I the only one getting this nt,
PSTYX,
11-Feb-08 10:11 AM, #24
I guess it just bums me out,
Xenoroyal,
11-Feb-08 12:55 PM, #25
RE: Nope.,
Isildur,
06-Mar-08 02:08 PM, #30
RE: Starting weapon skill = 75%,
Daevryn,
10-Feb-08 09:54 AM, #10
That might work even better. n/t,
Xenoroyal,
10-Feb-08 09:53 PM, #14
The downside of this:,
Rodriguez,
10-Feb-08 06:33 AM, #6
Explain to your friend what he did wrong,
DurNominator,
10-Feb-08 02:10 AM, #4
RE: Explain to your friend what he did wrong,
Xenoroyal,
10-Feb-08 03:50 AM, #5
They already have 40% starting skill in one weapon. nt,
DurNominator,
10-Feb-08 07:44 AM, #7
I think you're full of ####,
Rogue,
10-Feb-08 07:48 AM, #8
RE: I think you're full of ####,
Xenoroyal,
10-Feb-08 09:55 PM, #15
RE: I think you're full of ####,
Rogue,
10-Feb-08 10:00 PM, #16
lol@rogue, I shouldn't have responded n/t,
Xenoroyal,
10-Feb-08 10:04 PM, #17
RE: Starting weapon skill = 75%,
Dave,
09-Feb-08 09:02 PM, #1
RE: Starting weapon skill = 75%,
PSTYX,
09-Feb-08 11:09 PM, #2
Because we all know,
Xenoroyal,
09-Feb-08 11:56 PM, #3
RE: Because we all know,
PSTYX,
10-Feb-08 08:35 AM, #9
RE: Because we all know,
Darwinder,
05-Mar-08 12:45 AM, #28
Welcome to CF. nt,
DurNominator,
05-Mar-08 12:52 PM, #29
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