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ScarabaeusThu 11-May-17 09:05 AM
Member since 19th Feb 2011
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#160, "RE: Object materials and vulnerabilities"


  

          

As I mentioned in the post, there should be no noticeable change. The vuln code is working fine. We just had duplicated vuln code scattered throughout the code base, so I wrote a central function and made calls to it everywhere. (The paladin bug of having them disarm and grab a weapon they are vulnerable to raised the issue.)

As we saw this morning already there was an issue with BARTER (we do vuln checks for merchants), which is now fixed. Looks like there might be one more issue. Like I said, it appears all over the place in object handling, so it may take a day or two to iron out any wrinkles.

  

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TopicObject materials and vulnerabilities [View all] , Scarabaeus, Wed 10-May-17 04:46 PM
Reply RE: Object materials and vulnerabilities, Jarmel, 11-May-17 08:59 AM, #2
Reply RE: Object materials and vulnerabilities, Scarabaeus, 11-May-17 09:05 AM #3
     Reply Excellent!, Jarmel, 11-May-17 09:34 AM, #4
     Reply RE: Object materials and vulnerabilities, Saersha (Anonymous), 12-May-17 11:59 AM, #5
Reply All elves just died. n/t, Lhydia, 11-May-17 08:59 AM, #1
Top General Discussions Announcements Code Changes Topic #157 Previous topic | Next topic