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Forum Name Santa Zulg 2011
Topic subjectmake serpent kinship effects controllable
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=90
90, make serpent kinship effects controllable
Posted by -flso on Wed 31-Dec-69 07:00 PM
ranger can call a specific type of serpent that has specific effects instead of the whole process being seemingly random

could be an edge although i'd rather see it as the default
beastmasters could use some help
395, Santa Zulg brings you coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
If I did this, I am pretty sure rangers would just choose the poison that paralyzes every single time.