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Santa Zulg 2011 |
Topic subject | make serpent kinship effects controllable |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=90 |
90, make serpent kinship effects controllable
Posted by -flso on Wed 31-Dec-69 07:00 PM
ranger can call a specific type of serpent that has specific effects instead of the whole process being seemingly random
could be an edge although i'd rather see it as the default beastmasters could use some help
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395, Santa Zulg brings you coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
If I did this, I am pretty sure rangers would just choose the poison that paralyzes every single time.
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