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Forum Name Santa Zulg 2011
Topic subjectCorpseguard improvement
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=88
88, Corpseguard improvement
Posted by fist-law on Wed 31-Dec-69 07:00 PM
If you have corpseguard on, make it so that out-of-range players can't sacrifice NPC corpses that you are responsible for, unless you leave the room or toggle it off (basically the same kind of parameters as PC corpses). Might also be nice to keep them from grabbing mob-loot too.


Necromancers everywhere will love you. Conjurers might like you a bit better too. And once in a while even a ranger might give you a nod for it.
102, Santa Zulg brings you coal (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
125, Re: Corpseguard bonus...
Posted by Oldril on Wed 31-Dec-69 07:00 PM
Any chance for an edge that lets you see what the looter is actually trying to grab?

You kick such and such backwards as they try to grab (all) from the corpse.
134, RE: Re: Corpseguard bonus...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Any chance for an edge that lets you see what the looter is
>actually trying to grab?
>
>You kick such and such backwards as they try to grab (all)
>from the corpse.

I'm not even sure what the point of that would be.
141, More Information is always good
Posted by Oldril on Wed 31-Dec-69 07:00 PM
Plus I like to see who is trying the g all so I can corpseguard if its one item Im like whatever

also it outs the looter
150, I see a pretty good use, actually
Posted by fist-law on Wed 31-Dec-69 07:00 PM
If you see some guy spamming to get something in particular, you could loot that item to save it from him grabbing it, and keep or return it after. Also, really, it just sort of makes sense that you'd see them trying to unzip some guy's darkened leggings. I mean, it wouldn't really be vague.