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Forum Name Santa Zulg 2011
Topic subjectEnhanced "where" command.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=39
39, Enhanced "where" command.
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Add the name of the area you are in (when you aren't blinded, asleep, etc.) to the where command.

Helps newbies learn geography. Would have been great if it did that when I first started.

Don't see any real cons to this, can always hide the area name in spots that for some reason or another want to be kept secret that they are part of X area.

Possible exploration-minded edge. Even though no one would ever pick it except newbies.
521, Long-term...or coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Add the name of the area you are in (when you aren't blinded,
>asleep, etc.) to the where command. Helps newbies learn geography.
>Would have been great if it did that when I first started.
>
>Don't see any real cons to this, can always hide the area name
>in spots that for some reason or another want to be kept
>secret that they are part of X area.

- You know exactly what area you're in when you teleport.
- As soon as blindness wears off you know exactly where you are.
- You're not actually exploring...you're just being told where you are.

>Possible exploration-minded edge. Even though no one would
>ever pick it except newbies.

Honestly, if I did something like this it would end up being an edge, and not a change to where.
526, Fair 'nuff
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Have some tweaks to mitigate those reasons, but coding becomes more trouble than it's worth probably.