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Forum Name Santa Zulg 2011
Topic subjectI don't want to criticize area writers...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=241
241, I don't want to criticize area writers...
Posted by TMNS on Wed 31-Dec-69 07:00 PM
...but can you please make it so there is more than like 4 shoppies in the entire past? It tends to make me mad that when you run out of food in the past most of the time you have to run back to Hamsah/Galadon/wherever and stock back up.

Would it be too much to ask for a smattering of all shoppies in the past? Just make one of each type? IE 1 more armorer 1 more weaponsmith (I don't think anyone even uses the shoppies in Ostalagiah unless they are killing them) 1 food vendor 1 drink/misc vendor ALREADY HAVE POTION VENDOR(s).

I mean crap, you could even make that crazy wizard in the Shadow Grove building the tower have like a tiny little alchemist in the back of his cottage that sells cool stuff.

Basically, my request is more cool/useful shoppies in the past.
267, Santa Zulg brings you coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
But Santa Thror might listen.
275, RE: Santa Zulg brings you coal
Posted by HammerSong on Wed 31-Dec-69 07:00 PM
I'm listening...

Been meaning to add a few more things to the Ostalagiah area. Damndable Christmas spirit!
277, Yay!
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Well, for one thing, there's a potion vendor and a armorer/weaponsmith in the past Ostalagiah. Potion vendor is cool (and I won't say why for obvious reasons) and the armor/weapon stuff is ... alright, I guess (those nice divine power stone maces for one).

But my biggest pet peeve is to my knowledge, there isn't a single person in the past Ostalagiah or otherwise that sells food/water/supplies. Not to mention, several aspects of past Ostalagiah don't necessary give with the present Ostalagiah. Doctor in the shrine in the present for one. Maybe tweak the area and add something in the past where that guy is?

Perhaps add something like a wandering Galadonian merchant? Or maybe have those dwarven merchants on the wagon road sell something (I know as a newbie I was so confused why a mob named "dwarf merchant" had nothing to sell...and that goes for all "merchant" mobs)? Whatever you add, I'll be happy :)

I don't know :) I'm just glad you're thinking about it :) I love the past areas and I'd like to think it's one of the few areas of the game I know like the back of my hand for the most part.