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Forum Name Santa Zulg 2011
Topic subjectFlavors to the shaman/healer/druid classes
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=169
169, Flavors to the shaman/healer/druid classes
Posted by Larshalv on Wed 31-Dec-69 07:00 PM
A thought to make the empowerment classes more appealing.

Each immortal has a selection of supplications their empowerees can get.

Example: A healer from Padwei could get a selection of the immortals choice of supplicants. Depending on role and such. So you would have your standard communes, but also say 1-5 that the empowering immortal could give at his/her discression depending on path/role. (Not as rewards, all priests, shamen and druids would get a predetermined amount)

You could say take a selection of 20 or so spells/powers.
1. Lasting rejuvenation (Druids or healers that worship a nature friendly diety)
2. Prolific curse, a curse that also causes infrequent damage (Evil patron)
3. Shining beacon (anyone striking the healer could be blinded for 1-3 hours.)
4. Blessing of enhancement (Enhances a specific stat, str, dex, int, wis, con, cha)
5. Accelerate healing (Increases the efficiency of healing spells cast at the target)
6. Alertness (Resist sleep effects)
7. Alter luck (change luck for bad or worse, better for you if cast on self, worse if cast on others)
8. Divine armor (A short duration spell that drastically increases your AC, only on self)
9. Blood rage (Increase of hit/dam at the cost of life, short duration, costs life every hour)
10. Break limb (Breakes a random limb, shaman)
11. Call phoenix (Summons a fiery bird to fight with you, very short duration, long affect)
12. Call ghost (Summons a ghost to fight with you, very short duration, long affect)
13. Call guardian (Calls fourth a golem to fight with you, very short duration, long affect)
14. Madness (Temporarily may cause the character to attack a random person)
15. Control temperature (Hot/cold, druid only)
16. Create Holy symbol (Constructs a holy symbol that increases saves, must hold to be effective, long duration only one at a time, restricted to healer or shaman)
17. Forbiddance (Create a spot that denies all transportation)
18. Weaken resolve (Reduces morale)
19. Purge darkness (Same as demonfire but for good shamen)
20. Dark taint (Others will be uncomfortable with you around, gives others in the same room poor morale, cumulative effect, the longer you are in the same room the worse your morale gets)

Just a suggestion..
I have no high hopes for it. But it would give some added flavor to three of the communer classes. And each empowering immortal could designate some spells that fits the communers role/sphere.

And by the way, your doing an amazing job! One I have great admiration for! Cheers to all the staff for working hard for this game!

Regards Lars
177, Long term, probably addressed by Team Shaman (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t