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Forum Name Santa Zulg 2011
Topic subjectCriminals and "good" guards.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=105
105, Criminals and "good" guards.
Posted by Athioles on Wed 31-Dec-69 07:00 PM
Would it be possible to have good aligned guards not automatically attack good aligned criminals? It seems to violate the very concept of alignment as we players embrace it. Maybe have it so a few pulses are given (as a theoretical warning) to move on?

If not, then would it be possible for a good only edge so that you don't attack the guard that is attacking you? Like "Your sense of decency keeps you from retaliating against a cityguard." I hate trying to explain to Adekar or Raybaer as to why I one rounded six guards after recalling to Voralian.


Thanks, and Happy Holidays!
108, Santa Zulg brings you coal
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Would it be possible to have good aligned guards not
>automatically attack good aligned criminals?

You have complete and utter control over the situation (both of becoming a criminal, and then where you choose to go while you are a criminal). Welcome to being a "good criminal".
112, RE: Santa Zulg brings you coal
Posted by Isildur on Wed 31-Dec-69 07:00 PM
What you don't have control over (but maybe should) is whether you hit back when attacked.

Maybe have a way for goodies to toggle something that says "don't hit other goodies". Should probably only work if said goodie can detect golden auras.