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Forum Name Santa Zulg 2008
Topic subjectMake "Forest Trail" rooms more "wilderness"-y.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=68&topic_id=30
30, Make "Forest Trail" rooms more "wilderness"-y.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
A lot of druid powers don't work in forest trails, which until I played a druid, didn't realize that *SO* many rooms are.

Off the top of my head, herbal forage, call of the wild, entangle, spike growth, and forest haven don't work in those rooms. Two of which are rather important to the class.

Also, with forest haven in particular...this one works in mountains, swamps, forests, says it's not wilderness enough to work in forest trail, and in caves it just gives "You failed". While on roads, it works. That one's probably a whole 'nother mess, that I'll leave decided "where" it should work to you, but it'd be nice if the echoes could be streamlined? I never quite sure if caves failed because you just can't use it there, or if specific caves were flagged against it.
31, Santa Zulg sortof abides
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Forest vs. Forest Trail is a conscious decision by the area makers, so I will leave that up to them.

Re: Forest Haven

I updated all 4 of the "You failed." echoes to be more descriptive. It works where it is supposed to. It doesn't "just work" on a road, there has to be more going on that standing in a road and communing forest haven.