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Forum Name Santa Zulg 2008
Topic subjectBedouin auto skill
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=68&topic_id=146
146, Bedouin auto skill
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
I get why you don't give bedouins insanely good powers like some of the other skillsets, and why you took away bearcharge, charge, entangle, and snare. You don't want a bunch of Scion rangers. Cool.

Suggesting a unique auto-skill:

Bedouins are able to move through the sand with grace and agility while those unaccustomed to traversing the deserts quickly become tired. When fighting a bedouin in his home terrain, his opponent will tire much more quickly than normal trying to chase him for a strike.

(Like rebounding strike, upon a successful dodge, the bedouin ranger sneaks in close for a quick jab at the legs of the victim and darts away causing chase. The damage wouldn't be more than a mutilate, but would sap, say, 20-35 movement. This would also work to a lesser degree on the plains and mountains when it isn't raining/snowing.)

This would make them more competitive with the other terrains, I feel, and doesn't give to too much overpoweredness.
147, Re: Bedouins
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
While I agree Bedouin is the weakest of the Terrain choices, I'm not sure this is really the answer. I'm willing to listen to ideas, but this will likely end up on the long-term projects list.
148, Idea posted on gameplay. nt
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
Thanks.