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Forum Name Gameplay
Topic subjectJust an idea re orcs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=9850
9850, Just an idea re orcs
Posted by incognito on Wed 31-Dec-69 07:00 PM
Why not let orcs keep their ranking bonus all the way to 45?

Would mean that more orcs are running around at any point in time, and those that want a light-hearted char can play one.

There'd still be the extra push if you wanted to get to chief though. Or maybe even keep the ranking bonus and rely on inter-orc challenges to make chieftainship harder.
9854, RE: Just an idea re orcs
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
Would mean that more orcs are running around at any point in time, and those that want a light-hearted char can play one.

Well, you'd probably have a higher occurance of people with orcs that they don't really give a #### about...however, since they would be roving in hordes, massacring people who have to rank the hard way, and care more about their characters, I don't think it would be a pretty picture.

Also, you'd probably get a lot more of the "my roleplay begins at hero" kinds of characters, which sucks.
9853, RE: Just an idea re orcs
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
If I'm not mistaken, they keep it all the way up. It's just more visible at lower levels.
9855, I have an idea....
Posted by Laearrist on Wed 31-Dec-69 07:00 PM
Allow the Orc chieftan to join a cabal (if one will take him etc.) and the entire clan becomes a part of that cabal.... sharing some of the protection/benefit (if items are downed by the cabal the chief belongs to they get the clan benefit, whereas only the chief gets cabal powers) that being in a cabal gives. This would give the chief a very specific goal, and give people a reason to try and get a particular orc in power. For instance, if there are two middling orcs the empire might take interest in one, while scions attempt to subvert the other...

With this, you'd have to allow the current chieftan to kick out members of the clan, making them hunted by the clan or whatever to enforce the clan is extension of cabal X.
9866, RE: I have an idea....
Posted by Rodriguez on Wed 31-Dec-69 07:00 PM
Now that sounds strange but somehow intresting...
The downside is that this would make Orcs some kind of mercenarys.
9888, Better if they just do this individually. nt
Posted by GinGa on Wed 31-Dec-69 07:00 PM
nt
9889, Yea, because letting orcs individually decide to join a cabal is going to happen....
Posted by Laearrist on Wed 31-Dec-69 07:00 PM
The point is that in every fantasy world I've ever seen, orc end up being mercenaries, and it happens in CF too.... this would just give them a tangible benefit.
9904, Good Idea
Posted by rome on Wed 31-Dec-69 07:00 PM
I think this is a great idea. Definately adds depth of roleplaying to Empire and Scion. And also gives them a good reason to fight.. who controls the orcs?

Never having dealt with outlander, what is their take on orcs? Perhaps they could be involved as well.

...Rome...
9916, RE: Good Idea
Posted by DurNominator on Wed 31-Dec-69 07:00 PM

>Never having dealt with outlander, what is their take on orcs?

That orcs are slavers and defilers that are to be destroyed. Outlander is one of the two enemy cabals orcs have.
9917, Strange that
Posted by incognito on Wed 31-Dec-69 07:00 PM
Because when I played a trib, Rogue's druid outlander gave the item to Tremblefist so that I couldn't retrieve it.
9852, Ranking bonus... eh?
Posted by Laearrist on Wed 31-Dec-69 07:00 PM
Seriously... what are you talking about?
9861, umm, orcs get a huge ranking bonus
Posted by incognito on Wed 31-Dec-69 07:00 PM
if grouped with other orcs.

Just two orcs together can get over 1k exp per mob very easily as lowbies. Last orc I played managed 1500 in Arendyl (with one orc groupmate and one non-orc groupmate).
9863, Yea, and like they said it lasts forever nt
Posted by Laearrist on Wed 31-Dec-69 07:00 PM
.
9864, Unless it chnged, that's not possible.
Posted by Pro on Wed 31-Dec-69 07:00 PM
It used to be that an orc only group was required.

9865, As far as I know, what it's always been is
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Some bonus for a 2-orc group, big bonus for a 3 orc group.

Sort of like you get some XP bonus for a normal group of 2 but a group of 3 is where the money is.