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Gameplay | Topic subject | Striking the Shadow's Footfall | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=8768 |
8768, Striking the Shadow's Footfall
Posted by Nightshade on Wed 31-Dec-69 07:00 PM
After reading Striking's help file and doing some other research I still have a few questions about it. Thanks in advance for any information!
First, is this legacy associated with any particular stat(s) (I would suspect intelligence or wisdom maybe?), or is it based solely on how long you've been fighting an opponent without regard to any character stats?
Second, does this legacy improve continuously with each round that goes by or only when you get an echo that you've learned something about your opponent? Further, is there any cap to this legacy; is there a point where it wont improve how well you fight someone anymore?
Third, there was a post a while back (by Nepenthe I think) that this legacy gives a variety of benefits as you study an opponent's style more. What sort of benefits does it offer? Improved parry and dodge? Harder hits? More attacks? Landing more hits?
Overall, this seems like a very interesting and promising legacy. I think it isn't often picked (assuming that what I've seen is correct and it is, in fact, not often chosen) because no one really understands what they can expect from it. Again, anything you guys can offer would be helpful and appreciated. I hope I'm not asking for ub3r l33t s3crat inf0z or anything.
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8774, RE: Striking the Shadow's Footfall
Posted by Narissa on Wed 31-Dec-69 07:00 PM
Why it isn't popular is those with high int usually don't have high health points as warriors. A few criterias for the legacy to be successful:
1. High int (maybe wis too) 2. High parry/dodge 3. High defensive skills eg. defensive spin, or defensive legacies 4. High HP to withstand opponent's attack, eg. pincer, drum, flurry, disarm, etc. 5. Able to pin your opponent to have a long fight with you.
Well you don't have both high int and high con. Not a gripe, guess you don't have everything in life.
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8772, RE: Striking the Shadow's Footfall
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Without being extremely specific:
This is a legacy where high mental stats are significantly better than low ones.
You learn something only when you get an echo, I believe.
There is, if not a cap, definitely a sense of diminishing returns past a point.
Benefits are most of those you ask about, and more.
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8773, Awesome. Thanks for the info. nt
Posted by Nightshade on Wed 31-Dec-69 07:00 PM
nt
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8851, Doe it give your opponent an echo?
Posted by Pro on Wed 31-Dec-69 07:00 PM
Because if it does then they could quit out to reset it to zero.
What if you are attacked by another person? Does it add another set of bonuses for that fellow and keep any others you might have had or are you reset?
Does it work for mobs? If not how do you compensate for this as other legacies help against Mobs.
What if you get killed? Do you lose all accumulated bonuses?
The help file says so and so lost a lot of battles, but never a rematch?
Does that mean because he fled and lived or was pitted and came back for more?
That should do it, thanks.
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8852, My take
Posted by Narissa on Wed 31-Dec-69 07:00 PM
>Because if it does then they could quit out to reset it to >zero.
I hope this does not show against opponents.
>What if you are attacked by another person? Does it add >another set of bonuses for that fellow and keep any others you >might have had or are you reset?
Don't know. But I believe it should start when anyone attacks you.
>The help file says so and so lost a lot of battles, but never >a rematch?
The helpfile is only a helpfile. Sometimes meant to be colorful and informative. Don't take it fully, but I'd think you get the picture about the legacy.
>Does that mean because he fled and lived or was pitted and >came back for more?
Hope there is some kind of timer against the opponent. But then it's going to be hard to track.
Maybe the tracking should be the style of combat, against swords, daggers, axe, shifter focus, etc. Yet I see a lot of flaws with it. How do you account for mobs and creatures, etc.
I believe the legacy is a timing legacy. The longer you stay in battle against the opponent, the more you hit the person and defend against him.
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8854, RE: Doe it give your opponent an echo?
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I don't believe it gives your opponent an echo as you study their style, though having done so enough, they might see you do some things to them you couldn't do any other way, and thus deduce it. Many of the effects are subtle, but some are definitely not.
A new opponent attacking you won't cost you the insight into the first opponent's style. You can study both. (Though possibly only accumulate knowledge of one at a time, I can't remember.)
This legacy doesn't work against mobs. Not all legacies do, effectively, and some don't do much useful against mobs. For example, you could drive a mob with Landslide of the Second Breath, but to some degree, what would be the point? Place of the Raging River would protect you against mob sleep, but how often does that happen? Etc.
I think getting killed does clean out your bonuses, but I can't say definitively.
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8856, If my memory serves...
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
The death of either the target or you, clears the bonuses, I think, I may be wrong.
But, if you are a felar, don't expect anything from this legacy.
It's already been said that higher mental power will significantly effect your use of this legacy, and felar's 17 int just doesn't cut it.
Which is a shame. Because the legacy helpfile specifically mentions staff, which is MOST often connected to felars because of claws, and because of decent dex + decent con.
Although I am sure it is not intentional, I think this means that this is the only legacy where the helpfile (by mentioning staffs, which most of the playerbase connects to felars, rightly or wrongly) actually leads most who pick this legacy to pick it with a race that will get severely limited use out of it, while other legacies that have racial and statistic preferences have helpfiles that make it clear to the player (a giant who picks autumn knows not to expect as much as a gnome, an elf who picks Trapping or greeting knows a giant will use those better...a stupid giant won't expect to be one with shadows like an elf or an arial....Other races won't expect to whirlwind like arials ..etc.)
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8862, I don't mean to bash on you, but...
Posted by Nightshade on Wed 31-Dec-69 07:00 PM
Out of the entire help file, of all the things you could have keyed in on for this legacy, you chose the word staff? When reading the help file to me the sentence talking about the monk tapping an opponent on the head with his staff was purely cosmetic. Flavor text if you will.
Besides that, legacies seem designed such that any legacy could be in some way, large or small, viable for any warrior regardless of weapon spec. Why would this one in particular be "keyed" to being more beneficial for staff users? Based on the description in the help file, I really don't see anything that suggests that using a staff would give any sort of "bonus" to this legacy, beyond the fact that you will get longer to fight your opponent due to having spin.
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