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8441, Roleplaying: Deader than Dead on CF.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
There is no discernable RP here that is not PK driven. That means there is no true RP at all(RP has to be multifaceted). CF is a basically a Godwars clone disguised as a Diku for all purposes that I can see. Why do I say this?
1) No place to sit down and actually CHAT with someone without getting PKed or an attempted PK. This does not need to be a truly PK free place just someplace that 99%+ of the playerbase understand that you do not PK there. Hell on new players.
2) Leveling vs RP.. leveling comes first because you HAVE to be higher level to pk that lower level menace.. you know the one NINE levels below you. ;) Hell on new players.
3) Leveling vs Cabal duties... bingo! See above. You know who I am talking about... there are over eight of you that I know of who fit this bill. ;)
4) RP vs skill spamming.. OMG MUST skill/spell/supp/whatever up so you can MURDER someone. Skill spamming wins. Hell on new players.
5) Areas. Majority are dry and boring unless leveling driven.. then PK fest away! Besides who the hell has time to read room desc in the nicer areas when you are getting jumped all the time? Hell for new players.
6) Economy. PK driven. Sad implementation. Hell on new players.
7) Gear. PK driven. No one wants to actually divulge where to get those essential trinkets, you have to friggin beg for hints.. and hints are all I want. Then again some times you just have NO time to explore because of PK idiots who figure kill'em again joe! Hell for new players.
8) No newbie type cabal. RS had the right idea with their newbie oriented Cabal that was meant for all alignments all classes. A Common guild here would be a great idea. Current status of CF on this: Hell on new players.
Today's journey for me: all leveling based with a sprinkling of PK attacks and a whiner who lost a weapon attacking someone 9 levels below him and declared perma death on my character. WTH is up with that? All I got for coaching was perfect defenses, perfect this attack and that.. ####e I wanted a RP based character not a PK fester(er).
Previous days journey: serious of deaths due to skills/supps I had never heard of of course all PK related. Yay.
What the hell is up with this game? I thought there was SOME emphasis on RP but really there is not unless it is PK related. Finding a group that just wants to explore, chat, learn to dance, use emotes, go camping!? UNFRICKEN HEARD OF! So you find a group because you are new and it is boring being alone, so you gain levels, so some dumbass PKs then can PK the hell out of you because they know the game inside, backwards and around the bend, YAY! Sad, boring, tiring, and driving off any potential RPer type players. Guess you do not want them. Oh well, have fun playing a text version of Street Fighter CF.
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8661, The way i overcame Pk
Posted by Xaannix on Wed 31-Dec-69 07:00 PM
was to become a killer. Make Pking your RP and RP after you PK. Pick a class, any class (except healer, invoker, conjurer and muter :P).
Try something that has a given advantage, ranger, assassin, thief etc. easy to get away and not too stressful to keep alive
Play an evil. Thats right, RP that you like to make necklaces out of fingerbones of everyone you meet unless you see some other, higher benefit in them.
Learn all you can about this race/class combo, until you can kill efficiently on your own. Focus on your choice of class/race and get very comfortable with it, dont switch classes and races all over the place, it will be death incarnate for you.
Pick roles that allow you to kill anyone you wish anytime you wish for a reason such as - nice helmet and glasses, mine now or - dont ever wink at me...it freaks me out.
Worship evil gods.
Only way to not get pkd much is to pk those who may pk you.
If you want to RP a lot, pick other evils to RP with or Rp with goodies then kill them, then RP some more if they are not to boring.
Hope this helped.
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8518, You've already been given loads of advice, here is some from personal experience
Posted by A2 on Wed 31-Dec-69 07:00 PM
Almost all of it constructive. I'll try to impart what helped me and point out a couple of the things from this lengthy thread that I think you missed their points on.
When Nepenthe suggests playing a low or 0 xp penalty race/class, he isn't saying "If you want to learn the game, you MUST play this!". He's just saying, with a lower exp penalty combo everyone in your range won't have 9 levels on you and be smacking you around without difficulty. If you honestly want to explore and learn all the ins and outs of the land, make an explore char. I personally didn't have the patience for this. I'm like you, I can only really play something that I have an idea for a role for that sounds fun. Since that is the case, I would say it took me considerably longer than most people to get the initial hang of it. For a long time, I just banged my head against the wall of "Why can't I ever win a pk? That's such ####!" and just keep throwing myself at them. I honestly think learning to pk is an "in phases" thing. The first step is learning to escape pks. How to run, how to maintain potions, find remote spots to escape to ect. Once you can get away, then you can attempt to hold your ground for as long as you feel reasonable before trying to escape if you start to lose. Then once you have a grasp of skills/spells/sups/songs that classes have and are likely to use against you, you can start trying to initiate the fights. Just take it in steps and you'll get the hang of it.
I would stick with a good aligned char if I were you. I would also go uncaballed. A good aligned healer would be an excellent way to learn of any race. People will want you around and would be more than willing to take you with them to explore/gear run/ect. Also, you'll have identify, which would allow you to find out the stats of the gear/preps/whatever and have an idea of where to go and what to get if you play a different class. (Believe it or not, my biggest initial hurdle once I *really* started trying to learn wasn't where to get gear, it was what gear to wear. I was playing a shaman and gearing like a warrior, which was silly.) I had two very experienced players that I shared play times and alignment with, we bonded and I learned a lot from them (without Balrahd and Delannen it would have sucked).
Some things to keep in mind regarding roleplaying. The lower levels are where you are more likely to run into people who have made a character strictly to pk anything moving. That oft repeated quote of "Just because someone isn't roleplaying how you want them to, doesn't mean they aren't roleplaying" or whatever it was only means, just because my imperial duergar thug thief doesn't explain to you why he just pk'd and full looted your do-gooding self, doesn't mean he doesn't have a role and isn't adhering to it. I actually had that character, and I did pk people, take all their things and not talk to them. I had a role and I did roleplay, but when it was appropriate, and for him, talking to a target pre or post pk was not appropriate, unless it served to gain something for him. My current character has 40+ hours and just broke 20th level. I have spent that entire time roleplaying, over half the time, roleplaying with no one around but myself. I just enjoy the role and the character that much, it really is that much fun. Since I am always "on" I have ran into many many interesting characters pre-20 and 20+. In fact, I had a run with a char that I doubt has actually conversed with many characters if any at all. He attacked, we fought back and forth, and ended up coming to an unstable and uneasy truce of sorts. The rp is there, you just have to be doing it as well, and in a way that makes whoever you are rp'ing with want to rp back. While a fire giant anti-paladin might not give two ####s what you have to say that wood elf ranger might actually talk before/during/after a fight.
There is a lot to this game that you are missing. And that is not critisism, you are obviously new, and there is no way you could have experienced much. You ever see the movie mall rats? You remind me of the big guy from that movie that spends the entire film trying to see the sail-boat in one of those posters that you have to look past to see what it is. Right now, you aren't playing the same game as everyone else. You want it to be something else and you are trying to force it into that box and becoming frustrated that everyone isn't going along with it. Play the game that is there and learn it, make a char and stick it out all the way to hero. You will be much better off for it. I've been rambling so long I don't know or have the time to go back through and make sure I hit all the points I wanted to, but I hope I've helped some.
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8483, You were an elf. An evil killing you is roleplaying.
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
IMO, CF is a PK mud with roleplaying required. Not a roleplaying mud with PK'ing optional. When you play a clearly aligned race (elves, storm giants, duergar, etc.) than most random player interaction is going to be a pk fight with no words exchanged beforehand. PERIOD. Any rp will be either after one of you has clearly gotten away or been pk'd, there is a chance for interaction.
If you stay and gain some PK skill, you will find success relies greatly on timing and surprise. Both of which are shot if you spend five minutes explaining to someone why you are going to kill them.
As an elf, most evil characters already know they want to kill you, and don't feel a need to explain why. As an elf warrior, as Nepenthe pointed out, you are going to be viewed upon as easy pickings.
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8496, Hah, yeah, postplay.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
The opposite of foreplay, generally the PK happens then you RP afterwards. The CF equivalent of cuddling.
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8500, RE: Hah, yeah, postplay.
Posted by Narissa on Wed 31-Dec-69 07:00 PM
Well more often, RP-ing to someone before you kill him in CF context gets the person prepared. More often, solo kills are those that spring surprises on the victim, thus sealing the kill.
I'd expect the PK-ing before the RP-ing. Foreplay. Yeah.
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8497, Being a constant goodie player
Posted by jasmin on Wed 31-Dec-69 07:00 PM
I know ahead of time that if I pick Storm or elf for a race, or paladin for a class, I'm going to have a target on my back. Every evil person is going to know that you are good, and is going to make a bee-line to you. Honestly I think it would be poor role play for them NOT to hunt you intensely. If for no other reason, without any investigation, you are clearly an enemy. When my goodies decide it's time to hunt, the first people I go after are Fire giants, Dark-elves, Duergar, and Anti-paladins. They are clearly the enemy, and it would be poor role play (mostly because I'm always fortress), to not go after them.
Nobody is trying to force you into a mold, by telling you races and classes that are more surviveable. By all means, play that elf warrior, or mage, or whatever. But then acting surprised when an evil come and stomps you, is just part of the liability of what you picked. For them to leave you alone, would be terribly uncharacteristic for the evil character. Also iron weapons are really abundant at the early levels, which just makes an elven target that much more appealing.
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8515, As long as RP indicates why they kill people at all
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
Not all evils are bandits preying on the weak.
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8472, Missing the point
Posted by Narissa on Wed 31-Dec-69 07:00 PM
Initially a lot of newbie players play CF with PK first then RP. Soon, they grow out of PK and move towards RP. Here is where they find a lot of possibilites and opportunities.
Finally they get to RP balanaced with PK. This will be the ultimate place of fun.
If you know medieval fantasy and have played AD&D, you will notice that there is no safe place in the lands. So instead of asking the whole forest to move, why don't you move yourself and adapt to the lands given?
Hope you can enjoy the game like I did.
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8471, What about Uncle Grymm?
Posted by Pro on Wed 31-Dec-69 07:00 PM
I tried to RP with you all the time. My Cabal duties and the occasional PK showing up interfiered a lot, I know, but I was allways trying to be there for you.
I thought you loved me. =(
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8451, RE: Roleplaying: Deader than Dead on CF.
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
My strong impression is that you really just want to bitch, vent, and probably be told that you're right. (I will not be telling you that, if you'd like to spare yourself the trouble of reading.)
Nonetheless, as I am an obstinate masochist, I'll be responding to a few points.
>There is no discernable RP here that is not PK driven. That >means there is no true RP at all(RP has to be multifaceted).
Why don't you explain what you want to be seeing in terms of RP?
>1) No place to sit down and actually CHAT with someone without >getting PKed or an attempted PK. This does not need to be a >truly PK free place just someplace that 99%+ of the playerbase >understand that you do not PK there. Hell on new players.
So basically you'd like the players to get together and agree for some reason to not PK in X location. I'd like to understand how you could do that and have it not be horribly OOC and, yes, bad roleplaying.
That said, the Inn of the Eternal Star works fairly well for this. It's nigh-impossible to kill someone in there if there's a Herald around who is reasonably on-the-ball. If you don't think there are enough Heralds to make this often true, play one. :)
>2) Leveling vs RP.. leveling comes first because you HAVE to >be higher level to pk that lower level menace.. you know the >one NINE levels below you. ;) Hell on new players.
I'm so tired of hearing the level difference complaint from new players. Someday I'll break down and hardcode it such that new players can only pick 0-penalty characters. Then you'll be bitching about something else, at least.
>3) Leveling vs Cabal duties... bingo! See above. You know who >I am talking about... there are over eight of you that I know >of who fit this bill. ;)
Actually, I have no idea what you're talking about.
>4) RP vs skill spamming.. OMG MUST skill/spell/supp/whatever >up so you can MURDER someone. Skill spamming wins. Hell on >new players.
I can't decide if you're overreacting and actually believe what you're saying or . . .
>5) Areas. Majority are dry and boring unless leveling driven.. >then PK fest away! Besides who the hell has time to read room >desc in the nicer areas when you are getting jumped all the >time? Hell for new players.
Again: What do you want to see from areas?
>7) Gear. PK driven. No one wants to actually divulge where to >get those essential trinkets, you have to friggin beg for >hints.. and hints are all I want. Then again some times you >just have NO time to explore because of PK idiots who figure >kill'em again joe! Hell for new players.
I've rarely had problems getting information about most things in character.
The flippant answer would be to suggest no one is helping you because they just don't like you, but to a degree that misses the point. To get help from another character in CF, just as in any human interaction in the real world, you need to approach them the right way. It wouldn't be wise to apply for a home loan dressed in ratty clothes, stinking of alcohol, and spewing profanity.
Similarly, in Thera, don't think my mercenary warrior is going to want to help you just because you're asking. Maybe he'd be willing to do so for money, a period of servitude, a pledge of future aid, or some other bargain.
Even if I'm a pure and charitable Acolyte paladin of healing, there are a lot of people and causes who legitimately deserve my help. Don't presume that I'll automatically drop everything just because you're asking, especially if you aren't good.
All these things are matters of roleplaying.
>Today's journey for me: all leveling based with a sprinkling >of PK attacks and a whiner who lost a weapon attacking someone >9 levels below him and declared perma death on my character. >WTH is up with that? All I got for coaching was perfect >defenses, perfect this attack and that.. ####e I wanted a RP >based character not a PK fester(er).
Then why'd you spend your day on levelling and PK?
>What the hell is up with this game? I thought there was SOME >emphasis on RP but really there is not unless it is PK >related. Finding a group that just wants to explore, chat, >learn to dance, use emotes, go camping!? UNFRICKEN HEARD OF! >So you find a group because you are new and it is boring being >alone, so you gain levels, so some dumbass PKs then can PK the >hell out of you because they know the game inside, backwards >and around the bend, YAY! Sad, boring, tiring, and driving off >any potential RPer type players. Guess you do not want them. >Oh well, have fun playing a text version of Street Fighter >CF.
What I'm getting out of this is you want people to RP, unless it's inconvienient to you. If someone's RP involves killing you, not giving you as much help as you feel you deserve, or not taking part in whatever activity your character would like to do, they shouldn't be doing it.
I'd take the Herald thing to heart. Without knowing further what you're expecting, I think this cabal will give you more of what you want out of the game and help you get a little more of the knowledge to cope with the parts of the game you don't like. Make a low xp penalty character aimed for Herald and go wild.
In closing, I would like to leave you with the following general principle. I can't remember who first stated it with respect to CF; it may even have been me: Just because another character isn't doing what you would like them to do, doesn't mean they aren't roleplaying.
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8466, Addenda:
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Psektos, I've just realized who your character is. I have these things to add. Please take them as helpful criticism and not me bashing you. (There are plenty of targets for my overly cynical self without need for going out of my way.)
1) You've picked an extremely challenging race/class/subclass combination in terms of PK or even survivability for exploring/levelling/whatever. I know this because I've played that combination -- I would lay money I was the first person to ever play it -- and I got my ass beat an awful lot.
You're a newbie and you can't be expected to know that. However, I'm just saying, if I was an evil character and looking to regear myself after a death via PK, I'd probably go after you first because you look like an easy target.
2) You're playing an abrasive character. That's a viable RP choice, but you have to expect it's going to have consequences.
I haven't personally seen your character's RP in action, but I've seen several characters of the sorts that would normally be inclined to help out your character say things of the form: "I'm not going to help this person out because I tried and they were a huge ass to me." Maybe your next character could be nicer as well.
I mean, you want to RP a character that doesn't tend to make friends, great, I encourage it. I just don't encourage it when you're at a stage as a player that you need to ask for help.
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8468, RE: Addenda:
Posted by Psektos on Wed 31-Dec-69 07:00 PM
You are right about my current character getting to the bitching state. I agree 100% about that but my character had a ton of allies at lower levels and made friends relatively quick. Still has more than a few allies but you are right I have reached OOC frustration and it is showing in my character. That is BAD rp on my part, bigtime.
But I reached my fed up state at being PKed in front of a group of Tribs who could have not only marked the one who attacked me but slay him as well. Previous to that having certain characters place leveling above doing their Cabal duties that would make CF an easier place to deal with was insane and in my opinion shoddy RP to boot because they are supposed to be there for that.
Then again Grymm's player may have it right that some Cabals are just to demanding on a PC's time and you need to bend the rules to get those NB levels. I have no idea but I have read more than a few things like that in the Battlefied area. Being Caballed as a newbie is also a death sentence, having had a Maran about ten years ago when I tried CF for the first time, it was a death sentence and I never got to hero.
All of this adds up to a learning curve that just may be to steep for someone of my limitted PK potential. I will never be a PKer at heart but I do love a good battle or six. Unfortunately I have no other avenue to express my enjoyment for exploring and doing things not related to the eternal power struggle the game is based upon.
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8475, As Grymm's player,
Posted by Pro on Wed 31-Dec-69 07:00 PM
I'm rarely right about anything.
I'm a solo type player and my style of play is different than most. The ONLY cabal that seems to work for me is the Blood Tribunal. (Entropy as well ironicly).
That being said, I think Argentiana was the most enjoyable character I've played with in...well Since Amaranthe and who ever played Proserpina.
Don't play an abrasive bitchy type! You were an AWESOME flirtatious elf.
Here's what I did/do. Run, run, run, run. I play to survive more than PK. So I tend to get fed up when I die. Keep this in mind when you read my Grymm post.
I was only discussing what I found frustrating, not what was wrong with the game.
Hey, don't stop, I loved plying ith you.
Are you a female IRL btw?
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8482, RE: As Grymm's player,
Posted by Isildur on Wed 31-Dec-69 07:00 PM
That's how my progression went. I had to learn "how not to die" before ever trying to actually kill other people. Of course it may have ruined me PK-wise, but that's another discussion.
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8467, RE: Roleplaying: Deader than Dead on CF.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
Thanks for the bitching back. Only fair.
Now onto your points:
1) roleplaying does not involve just PK talk and the accompanied taunting there should be MORE to be truly roleplaying.
2) My characters tend to be extremely social: Argentiana and Gfelzni were both social BUT no one had the time to lead either through getting items, help exploring, or teaching key principles to surviving.
3)I want people to RP unless it is inconvienent? You are full of hot air here. I want people to RP regardless of whatever else.
4) Telling me to make a low XP character.. hey wait a minute you are making me RP something the way YOU want it.... heck you are trying to make me play a character just as you want it. That is not RP.. that is the DM using the "black bolts of lightning" to coerce his or her party in the linear track she/he has made for them. No thanks, I want a character that I have a role for, a history for, and objectives which is what I want to see for most characters.
5) Some character descriptions here just leave me with a tinge of disgust. They look like someone threw together three lines to meet the requirement and then it is off to the PK race.
6) Asking why I spent my day on leveling and PK.. hmm.. why don't you go sit in your care outside of a carnival and do nothing. Just sit there. Bored yet thinking about that? God I am just writing it. That was a comment of empty value since when you are alone you can only RP so much with NPCs and VNPCs before you go nutty.
So from one masochist to another... go bite yourself! :P But thank you for the reply, I do appreciate your hidden pearls of wisdom in your venting. Like I hope you appreciated mine. I won't say I am 100% right but I won't let you have that either. If newbies constantly complain, like you did mention, maybe.. just maybe.. there is an issue? :D
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8470, RE: Roleplaying: Deader than Dead on CF.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
If newbies constantly complain, like you did mention, maybe.. just maybe.. there is an issue?
Sometimes, it's because there's an issue with the game. Part of the job of the staff is assessing if that is the case.
As an example, you claim over and over that there's some constant stream of murder coming your way. I checked that (not just by counting PK deaths, but it was a convenient metric to cite), mixed in my own experience playing and observing CF, and it's my opinion that you're exaggerating it to buttress your other points. Thus, you're not going to see me make changes based on your claims of constant murder.
Maybe you think someone should only try to murder you once every 50 hours of play, and only after long, flowery exposition. That's your expectation, and some games deliver that, but it's also not where we're taking the game.
As for roleplaying, I eavesdrop a lot of people. Sometimes at random, sometimes for a reason. Being as kind as I can, I think your assessment is considerably exaggerated. Maybe you're aiming for sympathy help, but my impression is that people get much more help if they ask honest questions instead of going off on rants. I can't speak for everyone, but I tend to tune out to some extent when I read someone's post and I get the impression they're just not being honest with themselves or their audience.
Reading this thread, I'll repeat a paraphrasing of the advice someone else attempted to give you: "Just because someone isn't acting the way you want them to act, doesn't mean they aren't roleplaying." There's a number of games where RP is compromised by written or unwritten rules of engagement which force people to roleplay out a mutually agreed outcome. I think you're expecting those kinds of rules here. We don't have any of that, nor will we.
valguarnera@carrionfields.com
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8493, RE: Roleplaying: Deader than Dead on CF.
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It seems you've found some helpful advice and equilibrium. The following reply will therefore be semi-tongue-in-cheek.
>1) roleplaying does not involve just PK talk and the >accompanied taunting there should be MORE to be truly >roleplaying.
Well, of course.
>2) My characters tend to be extremely social: Argentiana and >Gfelzni were both social BUT no one had the time to lead >either through getting items, help exploring, or teaching key >principles to surviving.
People make the time for this; I see it all the time. You just need to learn to approach people the right way.
>4) Telling me to make a low XP character.. hey wait a minute >you are making me RP something the way YOU want it.... heck >you are trying to make me play a character just as you want >it. That is not RP.. that is the DM using the "black bolts of >lightning" to coerce his or her party in the linear track >she/he has made for them. No thanks, I want a character that I >have a role for, a history for, and objectives which is what I >want to see for most characters.
I'm not making you do ####. I'm just suggesting a course of action that would alleviate problems you're complaining about.
As a DM, were you ever questionably blessed to sit in on a game I was running in a non-CF sense, you'd quickly find that I'm not about the black bolts of lightning. I'm much more about giving my players a shovel and letting them dig their own graves. What you're bringing up, though, doesn't fit into the linear track thing at all, and I'm not sure why you're trying to take it there. It's more along these lines:
Player: I keep falling to my death. This game sucks. All it's about is falling to your death. DM: Maybe you should stop jumping off cliffs, then. Player: YOU'RE NOT THE BOSS OF ME!!!!
> That was a comment of empty value since >when you are alone you can only RP so much with NPCs and VNPCs >before you go nutty.
Of course, but, metaphorically, if you throw a party and no one comes, the burden is on you to throw a party people want to come to the next time. Don't blame the kid next door if everyone went to his party instead because his parents got a clown.
>So from one masochist to another... go bite yourself! :P But >thank you for the reply, I do appreciate your hidden pearls of >wisdom in your venting. Like I hope you appreciated mine. I >won't say I am 100% right but I won't let you have that >either.
Of course I'm 100% right. Haven't you heard yet? I have an ego the size of Jupiter.*
Better luck, and happy gaming.
*Actual quote used to describe me.
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8494, RE: Roleplaying: Deader than Dead on CF.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Of course I'm 100% right. Haven't you heard yet? I have an ego the size of Jupiter.*
Oh, sure. Crowd my niche.
valguarnera@carrionfields.com
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8473, This was Argentiana, (Based off her reply to a Grymm post)
Posted by Pro on Wed 31-Dec-69 07:00 PM
I thought her RP was excellent. I even prayed about it OOC once and was going to incorporate her into my role.
She seemed like a new bt very determined player and I was never let down by her. Well not as Argentiana, I hated the Minotaur she said she played, good RP there too, just poor player skills was all. I didn't know they were one and the same player.
Anyway Nep, she's a new player and her disappearance was one of the things that made Grymm less fun for me.
She's just doing that New Player, "It's an impossible power curve rant", in a different power slant is all.
I understand her frustration, because she was often trying to talk to me, but I was involved in a raid, or telling her to Run while we were RP'ing, because I saw a bad guy comming for her.
Still keep an eye on that IP address, this is a good player here. I bet she Immsone of these days if she keeps it up.
She even uses capitalization and punctuation!
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8478, RE: Roleplaying: Deader than Dead on CF.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>So basically you'd like the players to get together and agree >for some reason to not PK in X location. I'd like to >understand how you could do that and have it not be horribly >OOC and, yes, bad roleplaying.
Just to play devil's advocate...immortals are players too. They could impose a no-kill zone and it would be okay role-play, assuming there were some reason the various Theran gods and goddesses would want to enforce such a place. Maybe it's sacred ground that was created by a group of beings even more powerful than Asgaardian immortals. Maybe a place where, if blood is shed, some Really Bad Thing (tm) happens that would be detrimental to everyone in Thera, immortals included. Who knows. It's not that it can't be done, it's that it's a questionable idea to begin with. (Imho)
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8462, RE: Roleplaying: Deader than Dead on CF.
Posted by Rade on Wed 31-Dec-69 07:00 PM
Recently a very experienced PKer who posts under the name Jinroh played a character who practiced only one skill. That skill was staff and to my knowledge the only spec he chose as a dwarf warrior. That dwarf went on to gain leadership positions in the Tribunal, a custom skill, and tons and tons of immteraction. That character landed less than a hand full of kills and only died once. That's very difficult to do when you have not practiced parry/dodge/enhanced damage/etc. Check out the premium battlefield for Brumbalin.
CF takes all kinds.
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8464, RE: Roleplaying: Deader than Dead on CF.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
>Recently a very experienced PKer who posts under the name >Jinroh played a character who practiced only one skill. That >skill was staff and to my knowledge the only spec he chose as >a dwarf warrior. That dwarf went on to gain leadership >positions in the Tribunal, a custom skill, and tons and tons >of immteraction. That character landed less than a hand full >of kills and only died once. That's very difficult to do when >you have not practiced parry/dodge/enhanced damage/etc. Check >out the premium battlefield for Brumbalin. > >CF takes all kinds.
That is the coolest reply I have seen! Unfortunately he has the edge of knowing about PK and can deal with it. CF has a very harsh penalty for death:
1) full looting vs limitted looting or no looting on other games.
2) con loss at about 33% or so.
3) XP penalty but is not nearly as bad as other games still pretty disheartening for a new player.
Now as a new player dealing with one of those is tolerable, dealing with two is frustrating yet acceptable, but three is overwhelming at times.
As a new player who loves roleplaying over PKing.. well that is just nuts. I can not re-equip, I can not escape PK to flee to those "remote" areas for a chat, and finally everything I have done via interactions is PK based.
BUT!!! Thanks for the reply of encouragement. I appreciate it.
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8481, You should have stuck out there more with the mino..
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
>As a new player who loves roleplaying over PKing.. well that >is just nuts. I can not re-equip, I can not escape PK to flee >to those "remote" areas for a chat, and finally everything I >have done via interactions is PK based.
Having PK:ed your mino and seen how well you took it, and were fair to return my stuff after I got killed afterwards, my character was a bit ashamed having killed such a nice mino. So, you were doing something right with the bull. However, minos don't talk right, so some people dislike them for that. There is also the RP aspect of their reproduction that makes some people hate them and can give justification to PK the mino.
Should I have guessed that you were new, I would have helped you regear or such if asked, since my char liked Gfelzni. But as it is, warriors cannot hide themselves and tend to die a lot. Knowing a regear set for your class and having area knowledge helps a lot. Feel free to use the item lists and maps in Dikuclan CF page if you feel that it is too hard(I used the maps there too, sometimes still if I don't remember some place and don't bother to explore it well).
And what comes to the elf warrior, I hear it's a tough combo.
I suggest that you try an arial assassin. The class is interesting, arials can fly and dodge very well and can sense all hidden and invisible people. This removes you the need for flight and detect invis preps. Also, it allows you to hide and pick your battles, giving more room for peaceful exploration. Having age died one, I think the combo has good survivability.
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8459, Here's an idea for you
Posted by Rogue on Wed 31-Dec-69 07:00 PM
Find another game to play, since you obviously cant/dont/wont grasp the concept.
No one said you had to play here, and as far as I know, the average player is perfectly satisfied with things the way they are.
I too, was the outlashing newbie, and have made quite the ass of myself over the years, however..
I also have gotten better, experienced, and took the time and effort to LEARN instead of bitch.
Hell, I even had a cabal leader with a tattoo!
So.. take everyones great advice, or just play somewhere else. CF will be, wether you're here or not, and you my friend, don't "have" to be here.
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8460, Try to be constructive, eh?
Posted by Aarn on Wed 31-Dec-69 07:00 PM
Believe it or not, we actually do want him to be here. If you have some advice to give to help him overcome his misconceptions, then great. Share that.
Aarn
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8461, Part of that was constructive
Posted by incognito on Wed 31-Dec-69 07:00 PM
The part where he said "take the time and effort to LEARN instead of bitch".
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8476, No, that was hypocrisy. n/t
Posted by Pro on Wed 31-Dec-69 07:00 PM
a
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8454, RE: Roleplaying: Deader than Dead on CF.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Some characters have RP that is not purely PK related. That would seem to disprove your argument, no? Or is it just that such characters are uncommon?
If you're getting killed by skills/sups you've never heard of before, here's my "coaching" for you: look {somewhere} for a list of skills each class has, read the helpfiles on all those skills.
You claim to want more RP, yet want there to be an area that's off limits to PK? Why is that realistic? If you want to chat with someone and not be bothered, go somewhere sufficiently obscure and I can almost guarantee you won't be bothered. Bottom line, though, Carrion Fields isn't a chat room, so don't expect 100% safety.
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8449, I suggest you re-read your own post
Posted by incognito on Wed 31-Dec-69 07:00 PM
The one you posted on the "new player" forum.
Re-read point number seven that you made. That's important, and is the opposite of what you are doing now.
I'm pretty sure I know who you are based on your most recent post (and no, I haven't killed you, or even tried to kill you). You seem to have done some of the exact things that your post on the "new player" forum recommended against. Then when it starts to bite you in the ass, you suddenly complain?
As far as getting a character into fortress or tribunal, it is a good idea if you want to learn the game. Tribunal probably being the easier bet. The cabal is actually a fairly decently rp'd one, as far as most characters go, because the imms of the cabal spend a LOT of time watching it.
Perhaps if you want to see some rp, you could try speaking to some of your enemies as well as your allies, without whining, and some of those outside of your pk range. For example, why is Rusanlen (sp?) called Sevensongs? Sometimes you will only see the rp of your enemies if you try to speak to them when you have a clear head (instead of right after they whupped your ass in a fight and you are angry about it). Just because I might run at you and bash you into the ground doesn't mean I'm solely about pk. It just means that there is a time for talking and a time for fighting for your values, and sometimes talking means you won't get that fight, and sometimes it means the opposite. One thing never to do (unless you want your enemy to get mad) is to start insulting them, and referring to game mechanics.
If you have a big xp penalty, there are strengths that help to compensate for that. e.g. A storm paladin has a 900exp per level experience penalty, but they are no pushovers.
If you think I've forgotten what it was like, you can look on Dio's at my drow warrior Manzinul. He existed back in the days before legacies existed, before shifters could be maladicted, and before h2h got upgraded. I stated quite clearly in my deletion threat that I felt I was outmatched by the stronger warriors (e.g. giants). Doesn't mean the character couldn't be fun anyway. My storm paladin never killed a single enemy. Doesn't mean he didn't have fun. Rp is there, but often it isn't obvious.
Will some guy that is deception lay his role out on a plate for you? No. Doesn't mean that there isn't a deep and developed character there for you to see.
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8447, RE: Roleplaying: Deader than Dead on CF.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
1) Despite the alleged constant PK-murder-thon and hell on new players, your previous character died 6 times in roughly 90 hours of play, despite being a class choice that doesn't really play to the strengths of the chosen race. I can't go into particulars without giving away who you're playing, but you made a customization choice that is pretty odd as well. While I think that choice could be effective for an experienced player, I think you might find it fragile.
All that said, 6 deaths in 90 hours is hardly the murderthon you make it out to be. You've died significantly more to NPCs, and I think you're overestimating the impact of PK.
2) The rest of your post is largely accusations that are difficult to prove or disprove. I'll just say that your experience as a player is different from mine.
valguarnera@carrionfields.com
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8469, RE: Roleplaying: Deader than Dead on CF.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
I think you are wrong because most of my mob deaths have been from teleporting away from PKs. I think my IP may be linked to the White Cloak encampment..*chuckle*..I teleport there way too often. I have also bled out several times, not sure that is listed as a PK, died to lightning after fleeing from a PK, God that was funny. I thank you for the statistical analysis BUT most of my deaths have been PK related. So at least three more deaths related: lightning, bleeding, and some nasty tower full of fanged apprentices. Probably more but I can not remember them all.
Heck I know of Emerald forest from other muds and I figured I would check out Imbessar's flail but of course I hit "k" instead of "l". Again I was looking for a better weapon so I could be more of a threat in PK. :P And in Eryn I was after a specific item but friends invaded my apartment so I forgot that I was logged on. Doh.
Many of my character's deaths are due to trying to learn the world well enough to know where to run to hide, to re-equip, and to accomplish the tasks in my role. Again mainly related to PK pressures. Thank you for not spilling any beans about who my character is. Most people know who it is but have kept silent, thanks to them.
Thanks for the stats but stats themselves do not tell the tale without proper analysis. As for the character choices, they make the character work excedingly well in a group but poorly alone, for now. Then again the character is not about fighting but other ventures.
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8445, Some tips.
Posted by Rastorenn on Wed 31-Dec-69 07:00 PM
I do not typically post with active characters and the only reason I am is to help you understand a few things. So don't expect many responses to this. One thing you have to understand is my character is different than me as a player. Part of CF's RP is that you're free to be evil. The type of evil that kills people and et cetera.
>There is no discernable RP here that is not PK driven. That >means there is no true RP at all(RP has to be multifaceted). >CF is a basically a Godwars clone disguised as a Diku for all >purposes that I can see. Why do I say this? > >1) No place to sit down and actually CHAT with someone without >getting PKed or an attempted PK. This does not need to be a >truly PK free place just someplace that 99%+ of the playerbase >understand that you do not PK there. Hell on new players.
This is to avoid people talking insults to other people with no consequences. RP is PK and PK can be RP. I'll indulge this idea further down below...
> >2) Leveling vs RP.. leveling comes first because you HAVE to >be higher level to pk that lower level menace.. you know the >one NINE levels below you. ;) Hell on new players.
Don't play an elf if you don't want to fight evil bastards that have a lot of levels on you. I know this is a bit of a pain in the butt, but you have to respect that evil people in CF are well, evil. And as evil people, they may choose to make your life hard, being that you are not a friend of theirs. As I believe Nepenthe once said, "Being evil means you never have to say you're sorry." He might've said chaotic evil, either way you know what I mean.
> >3) Leveling vs Cabal duties... bingo! See above. You know who >I am talking about... there are over eight of you that I know >of who fit this bill. ;) > >4) RP vs skill spamming.. OMG MUST skill/spell/supp/whatever >up so you can MURDER someone. Skill spamming wins. Hell on >new players.
If this at all is interesting to you, I did not spam any skills. I've killed plenty of people too, without practicing anything 'unnaturally'.
> >5) Areas. Majority are dry and boring unless leveling driven.. >then PK fest away! Besides who the hell has time to read room >desc in the nicer areas when you are getting jumped all the >time? Hell for new players.
Some are made specifically to be good for ranking, many of the high level and low level ones though are far from dry. I think you just need to explore a bit more and find them.
> >6) Economy. PK driven. Sad implementation. Hell on new >players.
Not really, its just one of those things you have to figure out with time. The game isn't supposed to be easy...you gave me a good run for my money, better than most I've fought. You should be proud of that because the game is hard. If the game was very easy, what would there be to be proud of?
> >7) Gear. PK driven. No one wants to actually divulge where to >get those essential trinkets, you have to friggin beg for >hints.. and hints are all I want. Then again some times you >just have NO time to explore because of PK idiots who figure >kill'em again joe! Hell for new players.
Actually I find people in game very eager to divulge this information. One thing you need to do is calm down, take things in stride rather than getting so upset about things that you make an ass out of yourself.
> >8) No newbie type cabal. RS had the right idea with their >newbie oriented Cabal that was meant for all alignments all >classes. A Common guild here would be a great idea. Current >status of CF on this: Hell on new players.
There are many newbie cabals, as others have stated. I'm not sure you'd want to join them until you get your bearings better or at least are better capable of dealing with defeat.
> >Today's journey for me: all leveling based with a sprinkling >of PK attacks and a whiner who lost a weapon attacking someone >9 levels below him and declared perma death on my character. >WTH is up with that? All I got for coaching was perfect >defenses, perfect this attack and that.. ####e I wanted a RP >based character not a PK fester(er).
This is interesting. Being that Grurk's forum has my name under the list of followers I guess this isn't very secretive but I'm a follower of Grurk. You can check out his helpfile if you want to know more about what his religion entails but I'll state this.
When confronted with a foe who you don't want to fight, saying they aren't 'a real man' is a bad way to accomplish that. Taking their weapons is also a good way to piss people off. Calling them a coward and other names, or saying that the gods are going to 'sort me out' is another way to piss me off. While if I was playing an elf or storm giant, I may be forgiving, Grurk followers are by definition unforgiving. So while you may get the impression I'm 'overreacting' I think I'm acting exactly how a sphere anger person would react. That's all I'll say about my character but the truth of the matter is, I was roleplaying the entire time I interacted with you. If I wasn't roleplaying, I'd have let your insults slide. That would be completely out of character for me to do.
> >Previous days journey: serious of deaths due to skills/supps I >had never heard of of course all PK related. Yay. > >What the hell is up with this game? I thought there was SOME >emphasis on RP but really there is not unless it is PK >related. Finding a group that just wants to explore, chat, >learn to dance, use emotes, go camping!? UNFRICKEN HEARD OF! >So you find a group because you are new and it is boring being >alone, so you gain levels, so some dumbass PKs then can PK the >hell out of you because they know the game inside, backwards >and around the bend, YAY! Sad, boring, tiring, and driving off >any potential RPer type players. Guess you do not want them. >Oh well, have fun playing a text version of Street Fighter >CF.
More the power to you if you want to RP but you should bear in mind your RP has consequences. If you call a fire giant an idiot, he may just cut your head off. If you tell anger someone who is vengeful by nature, he may hunt you down with every breath he takes. Because thats what some people's characters do and thats what makes this an RP game. You're free to be evil and you're free to be good, we don't just turn on and off our RP when we walk into a special RP room. Thera is a bloody place and for every charitable dancing Herald there's a necromancer who wants nothing more than your corpse at his feet.
Good luck in the future and I hope you stick around despite your initial difficulties with the game.
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8465, Thanks for the tips.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
Great reply and thank you but I have seen all the items you have and the skill with which you play. It is amazing. I can not do any justice to being a worthy opponent which is why I yell that all the time and offer greetings to everyone.
A ranger attacked me via ambushing after I greeted him and knew he was right there. He wanted me out of the woods, had he said leave the woods I would have IC but PK was used first. He was five levels below me and he was kicking my butt. Then he yells stay out of my woods afterwards, yeah okay but why converse with me first, just say get out? Oh well just another example of PK being used before an RP attempt. I know there are some characters where PK will be used first!! but should there not be a few that my character runs into that uses RP first?
Your character has constantly been a thorn in my character's butt. And if you look back I have repeatedly informed your character that it was pointless to fight someone as unchallenging as mine. Trying the RP avenue repeatedly but at times it feels like I am the only goose available and so blat. You went beyond what is needed to dispel that and I thank you.
Now my issue is that my character is not PK driven but has a background that is interested in some warrior stuff but more in other areas. My frustration stems from the fact that no one seems interested in anything but the glorious battles between Cabals or personal accolades via PK.
I think the biggest issue for me is that my character has no avenues to do things beyond PK. No crafting, mercantile, or other ventures are available in CF meaning that if I want to fit in I have to be immersed in PK. I want an online roleplaying experience I guess not an online PK experience... there is always Monty Hall tournaments for that.
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8479, Examples of other ventures
Posted by incognito on Wed 31-Dec-69 07:00 PM
The Gapverdi family (kind of like a cf mafia) had a business. They were all thieves, as far as I know, but you could hire them to do stuff for you.
My own char set up a mercenary business as well.
People have set up guided tours of areas (but you need to pay them).
As far as that ranger attacking first and talking later, I would hazard a guess there were two reasons.
1. Because whatever he said, he really wanted to pk you. 2. Because if you ask someone to do something, and instead of complying, they refuse, they are far more likely to kill you when you subsequently try to force them, than if you just surprised them in the first place. I can count on one hand the number of times someone voluntarily went along with a demand I made rather that put up a fight over it.
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8444, RE: Roleplaying: Deader than Dead on CF.
Posted by Psektos on Wed 31-Dec-69 07:00 PM
You two are obviously veteran players. Sadly you both are right out to lunch to the newbie experience. You want people playing a game that needs to have some RP involved? You better have a draw. Right now Wow, or any XBox game has more RP than CF when viewed as a new player. PK is not a draw any more, it is a hindrance in the long run because of the character turnover rate.
The days of the text game are slowly dwindling. I read Dioxide's webpage and noted that the amount of players on average has dropped from what he posted.. 40 overnight? Most nights it drops to around 20 with the occasional exception. So again you want CF to stick it out against the other text based games as well as ALL the other available games? Better have a draw. Back to dioxide's webpage.. 120 during the day? 70 to 80 is the count high.
Example: There are 27 characters on. The most on today was 70.
Cabal for a new player? Why not just target them with a big sign saying "KILL ME" with the two of the ones you listed. Two of the hardest cabals to stick it out in and you think they are newbie friendly? Again you are full of it.
Areas are insanely hard to move around in, get to know, and to find the silly crap hidden in them when you are too busy getting to know the world and trying to avoid PK. And many of the areas have dry room desc, nothing to see when you look in a given direction, and objects you can not manipulate in any way in their descriptions. Others actually have your character doing things involuntarily, which is pretty sad because your character may not ever respond that way. Hell there are mob descriptions that have your character INCINERATED .. Puhleeease.
Thanks for the empty and vacuous replies boys! Moving on to the next, hopefully more well rounded, replies soon enough.
Psektos. Too lazy to log in.
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8446, Fine. Blame others for your problems
Posted by incognito on Wed 31-Dec-69 07:00 PM
I've been a newbie and I remember what it was like.
I also know that I rp.
I know that I pk without perfect skills.
I know that experience enables me to do this.
I got that experience by persevering when I was the guy getting killed a lot.
There is rp out there. But what you want is touchy feely rp, not realistic rp.
You want to go camping? You could almost certainly convince others to go with you.
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8458, Alright, I've listened enough
Posted by jaynus on Wed 31-Dec-69 07:00 PM
>You two are obviously veteran players. Sadly you both are >right out to lunch to the newbie experience. You want people >playing a game that needs to have some RP involved? You better >have a draw. Right now Wow, or any XBox game has more RP than >CF when viewed as a new player. PK is not a draw any more, it >is a hindrance in the long run because of the character >turnover rate. >
I've been playing for a year. I've had some successfull characters, others not. The best part about this game is YOU decide how successful to make your characters. If you want your character to suck, you'll not RP, you'll whine when you die, you won't learn. What do you do when you go on WoW and you get ganked by some level 60 rogue? Do you cry to a GM on the board?
I think I'm going to take the harsh route and tell you to suck it up. RP in Carrionfields isn't like RP at other boring, wimpy MUD's. We don't have people logging in saying on a OOC global channel 'I made CoOooOoOkiez!', or people with lame titles like 'The Oven Mistress of Aei Sedai <3!'. This is a place where killing people can give you rewards. This is also a place where taking the pacifist route can give you rewards. Trust me, I know from experience. I played a character who absolutely had no will to fight or any willingness to kill ANYTHING. Only getting to level 2* something, I got enough immteraction to keep him going (because the Immortals understood how hard it was). I eventually deleted when I left, but still, it's possible to RP anything.. so long as you can think around your RP.
You say 'multi-faceted RP' as if CF doesn't have it. That's ####. CF has a total 100% sphere of RP goodness. You can make your character an Obese dark elf (It's been done :D), you can make your character a felar pirate (been done too), you can do anything you want. So long as you have the will and ambition to do it, it's very possible. Not only that, but if the Immortals see you doing it, they'll reward you. Because, this game isn't solely driven off PK.
Rather then completely ignore Nepenthe's post on joining the Herald, you should inspect it further. Go in game and find out the Heralds. The Inn they hang around west of Voralian city. Don't just completely shoot down some helpful advice from a (very usually cynical) Immortal and expect tips and help afterwards.
By the way - WoW is garbage. I got a Orc Warlock to level 50 and killed 100+ people. That game is no challenge and it is a waste of time.
>The days of the text game are slowly dwindling. I read >Dioxide's webpage and noted that the amount of players on >average has dropped from what he posted.. 40 overnight? Most >nights it drops to around 20 with the occasional exception. >So again you want CF to stick it out against the other text >based games as well as ALL the other available games? Better >have a draw. Back to dioxide's webpage.. 120 during the day? >70 to 80 is the count high. > >Example: There are 27 characters on. The most on >today was 70. >
I don't know what that has to do with anything. Achea usually has 100+ people logged in at any given time.
>Cabal for a new player? Why not just target them with a big >sign saying "KILL ME" with the two of the ones you listed. >Two of the hardest cabals to stick it out in and you think >they are newbie friendly? Again you are full of it. > >Areas are insanely hard to move around in, get to know, and to >find the silly crap hidden in them when you are too busy >getting to know the world and trying to avoid PK. And many of >the areas have dry room desc, nothing to see when you look in >a given direction, and objects you can not manipulate in any >way in their descriptions. Others actually have your character >doing things involuntarily, which is pretty sad because your >character may not ever respond that way. Hell there are mob >descriptions that have your character INCINERATED .. >Puhleeease. >
I cannot grasp how you find it hard to move in an area. The exits are given at the bottom of the description. You can put on 'brief' if you are being chased around in a PK fight.
>Thanks for the empty and vacuous replies boys! Moving on to >the next, hopefully more well rounded, replies soon enough. > >Psektos. Too lazy to log in.
Let me tell you a story. My first character on this MUD was also my first succesful character. I roleplayed a Duergar that was stinky, but sly. He used this slyness to get certain things, no matter what the cost was. For example, I used to make him grovel to the Imperials so that they would take him on long trips and get themselves equipment (allowing me to find out where to get equipment later, for many different classes). Eventually I wanted to join the Village, so I completely (in chaotic evil fashion) switched sides and joined up with that. I got killed ALOT and did SOME killing myself! However, it was a success in my eyes. I learned more then I lost in the MUD, so the next time I made a similiar character I was much more deathful with it/him.
It's a matter of willingness to learn. The MUD isn't perfect, but when you are going around ranting and raving that something is broken with the RP, I really think you haven't tried it yourself. CF isn't a cakewalk to get to hero. It shouldn't be. Too many MUD's are driven by money now and make everything easy, so long as you got the $$. Be thankful that to improve on this MUD, all you need are some brains and some patience.
- Jaynus, replying for once.
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8443, Only whining I hear is coming from you
Posted by incognito on Wed 31-Dec-69 07:00 PM
>There is no discernable RP here that is not PK driven.
####. I rp all the time and most of the time it is unrelated to pk.
> That >means there is no true RP at all(RP has to be multifaceted). >CF is a basically a Godwars clone disguised as a Diku for all >purposes that I can see. Why do I say this? > >1) No place to sit down and actually CHAT with someone without >getting PKed or an attempted PK.
Firstly, you are wrong. There are plenty of secluded places. I presume you want to sit in the inn or something. There's a reason my characters always have 0% time spent in the inn.
> This does not need to be a >truly PK free place just someplace that 99%+ of the playerbase >understand that you do not PK there. Hell on new players. >
Why would a fire ap understand this? No offense, but roleplaying doesn't mean chatting all the time. For a fire ap, you are prey when you sit to chat.
>2) Leveling vs RP.. leveling comes first because you HAVE to >be higher level to pk that lower level menace.. you know the >one NINE levels below you. ;) Hell on new players. >
I'll answer the rest of this when I have time.
>3) Leveling vs Cabal duties... bingo! See above. You know who >I am talking about... there are over eight of you that I know >of who fit this bill. ;) > >4) RP vs skill spamming.. OMG MUST skill/spell/supp/whatever >up so you can MURDER someone. Skill spamming wins. Hell on >new players. > >5) Areas. Majority are dry and boring unless leveling driven.. >then PK fest away! Besides who the hell has time to read room >desc in the nicer areas when you are getting jumped all the >time? Hell for new players. > >6) Economy. PK driven. Sad implementation. Hell on new >players. > >7) Gear. PK driven. No one wants to actually divulge where to >get those essential trinkets, you have to friggin beg for >hints.. and hints are all I want. Then again some times you >just have NO time to explore because of PK idiots who figure >kill'em again joe! Hell for new players. > >8) No newbie type cabal. RS had the right idea with their >newbie oriented Cabal that was meant for all alignments all >classes. A Common guild here would be a great idea. Current >status of CF on this: Hell on new players. > >Today's journey for me: all leveling based with a sprinkling >of PK attacks and a whiner who lost a weapon attacking someone >9 levels below him and declared perma death on my character. >WTH is up with that? All I got for coaching was perfect >defenses, perfect this attack and that.. ####e I wanted a RP >based character not a PK fester(er). > >Previous days journey: serious of deaths due to skills/supps I >had never heard of of course all PK related. Yay. > >What the hell is up with this game? I thought there was SOME >emphasis on RP but really there is not unless it is PK >related. Finding a group that just wants to explore, chat, >learn to dance, use emotes, go camping!? UNFRICKEN HEARD OF! >So you find a group because you are new and it is boring being >alone, so you gain levels, so some dumbass PKs then can PK the >hell out of you because they know the game inside, backwards >and around the bend, YAY! Sad, boring, tiring, and driving off >any potential RPer type players. Guess you do not want them. >Oh well, have fun playing a text version of Street Fighter >CF.
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8442, RE: Roleplaying: Deader than Dead on CF.
Posted by ORB on Wed 31-Dec-69 07:00 PM
>There is no discernable RP here that is not PK driven. That >means there is no true RP at all(RP has to be multifaceted). >CF is a basically a Godwars clone disguised as a Diku for all >purposes that I can see. Why do I say this? > >1) No place to sit down and actually CHAT with someone without >getting PKed or an attempted PK. This does not need to be a >truly PK free place just someplace that 99%+ of the playerbase >understand that you do not PK there. Hell on new players.
It's called the Inn of the Eternal Star. If you want to just RP all day or play a lesbian Felar this is the place for you.
>2) Leveling vs RP.. leveling comes first because you HAVE to >be higher level to pk that lower level menace.. you know the >one NINE levels below you. ;) Hell on new players.
Why can't you RP while your leveling? In fact most of the playerbase RP interactions are while you lvl. Also if you hate being attacked by people 9 lvls above you play a human class with no XP penalty.
>3) Leveling vs Cabal duties... bingo! See above. You know who >I am talking about... there are over eight of you that I know >of who fit this bill. ;)
Join the Herald...
>4) RP vs skill spamming.. OMG MUST skill/spell/supp/whatever >up so you can MURDER someone. Skill spamming wins. Hell on >new players.
Actually they ruined skill spamming for practice so it takes so long it's not even practical anymore. The type of people who still spam skills are usually not the ones interested in RPing a dance class or whatever the hell your looking for.
>5) Areas. Majority are dry and boring unless leveling driven.. >then PK fest away! Besides who the hell has time to read room >desc in the nicer areas when you are getting jumped all the >time? Hell for new players.
Sorry but your on crack if you think most Areas in CF are boring. There is much more then meets the casual glance in all areas. If you want to explore without being jumped roll a Transmuter.
>6) Economy. PK driven. Sad implementation. Hell on new >players.
No really it's not. To some small extent maybe, but then again war always drives economy.
>7) Gear. PK driven. No one wants to actually divulge where to >get those essential trinkets, you have to friggin beg for >hints.. and hints are all I want. Then again some times you >just have NO time to explore because of PK idiots who figure >kill'em again joe! Hell for new players.
Those essential trinkets are for PK. SO why wouldn't it be pk driven? This made no sense at all.
>8) No newbie type cabal. RS had the right idea with their >newbie oriented Cabal that was meant for all alignments all >classes. A Common guild here would be a great idea. Current >status of CF on this: Hell on new players.
Plenty of newbie cabals. Fortress, Tribunal, and Herald are all noob friendly.
>Today's journey for me: all leveling based with a sprinkling >of PK attacks and a whiner who lost a weapon attacking someone >9 levels below him and declared perma death on my character. >WTH is up with that? All I got for coaching was perfect >defenses, perfect this attack and that.. ####e I wanted a RP >based character not a PK fester(er). > >Previous days journey: serious of deaths due to skills/supps I >had never heard of of course all PK related. Yay. > >What the hell is up with this game? I thought there was SOME >emphasis on RP but really there is not unless it is PK >related. Finding a group that just wants to explore, chat, >learn to dance, use emotes, go camping!? UNFRICKEN HEARD OF! >So you find a group because you are new and it is boring being >alone, so you gain levels, so some dumbass PKs then can PK the >hell out of you because they know the game inside, backwards >and around the bend, YAY! Sad, boring, tiring, and driving off >any potential RPer type players. Guess you do not want them. >Oh well, have fun playing a text version of Street Fighter >CF.
Sorry not sure where you got the idea that CF is some kind of happy time RP fest where everyone pretends to be dancing around and reciting poetry all the time. The skull at the start and the question of which name do you wish to be mourned by should be a dead give away. That said there are PLENTY of RP opportunities in CF, if you know where to look. Most players find pure RP with no PK completely boring, I know I do. If you want that then hang around the Inn of the Eternal star where you are semi protected and can hang with the Heralds who are all about RPing with little PK. I understand CF is hard for new players, but if you stick it out eventually you won't be PK'd constantly. So istead of coming here before you even understand the game and making all kinds of accusations, give it some time. Also it seems like you want to force everyone else to play the game your way, if you want that a nice game of solitaire might be better. So suck it up, join the Herald, and stir up some RP. RP is infectious, if you do it others are more likely to return the favor.
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