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Forum Name Gameplay
Topic subjectSpear/Staff Skill
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=8210
8210, Spear/Staff Skill
Posted by Hopelessdwarf on Wed 31-Dec-69 07:00 PM
So I was minding my own business fighting a few mobs with a spear spec and I was thinking about a new skill.

Spinning slash: During the course of battle as one is mastered in the arts of the spear and staff they learn to use precise strikes while defending themselves.
Syntax: Spinslash

Basically It would be 2 rounds of lag, and what it would do is depending on a spear or staff inflict a slash type damage to everyone who is fighting the warrior. If it is indeed a staff they would hit a little weaker than a slashing attack or even a blunt attack.
8220, Overpowered!
Posted by Narissa on Wed 31-Dec-69 07:00 PM
None of the warrior specs have something that hits everyone in the room, maybe concealed and riposte. But then the warrior must be the main target to actually activate the skill.

Spear/staff is already a cool (and balanced) specs with recent changes made with a lower-damage charge.
8211, umm, but
Posted by incognito on Wed 31-Dec-69 07:00 PM
What you are describing is changing crescent to make it hit everyone instead of one person.

If something like that goes in, it is going to have more lag than crescent, or do a lot less damage, or screw with your defense or something.
8212, RE: umm, but
Posted by Hopelessdwarf on Wed 31-Dec-69 07:00 PM
Well, Either one of those possibilities are viable, Im just throwing stuff out there. So many 3 round lag? And keep the average damage of crescent. Another option would be make it like an assassin type skill where once you get crescent up to 90% you can learn spinslash :P I dunno
8213, You missed the point - game balance
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
If spear/staff specs are currently evenly balanced. Adding a skill like that would either mean making them unbalanced or require sacrificing something else.