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Forum Name Gameplay
Topic subjectTrapper/poisoner love. Why not if the answer is no.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=74841
74841, Trapper/poisoner love. Why not if the answer is no.
Posted by Erorm on Wed 31-Dec-69 07:00 PM
The most underplayed paths in CF need some love; more players should be able to get into them without insane, insane dedication, time, knowledge and gold.

It seems like a major waste of all the work put into these paths to not to tweak them, especially for as complex as poisoners are and the lack of return for the insane effort put out... More people would play them if they weren't so profoundly intimidating and difficult. Help out CF and tweak them; it's next to impossible for most all players to even stick with one as it is.

I have about 2000 hours of experience on poisoners and trapper also.
74842, No thanks.
Posted by Aztezul on Wed 31-Dec-69 07:00 PM
Last thing CF needs is to give people more of a reason to not move around. One well played trapper can be a pain in the ass to the entire mud. I don't want to see a bunch of them in the same range.

I have the same thoughts on AP's. Some things should have steep learning curve and a high ceiling.