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Forum Name Gameplay
Topic subjectRE: Clarification on the new limited eq purging?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=74753&mesg_id=74754
74754, RE: Clarification on the new limited eq purging?
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
I saw some specific issues that weren't resolved.

Example:
Object X
Person1 has X which has a limit of 5.
Person1 logs in barely, and will be hit by a gear purge on July 10th.
Person2, Person3, Person4, Person5, Person6 all go looking for X, but it is currently over limit - 5/5. So they can't get it.
The expectation is that Person1 will lose it on gearpuge, allowing others to be able to get X.
Instead, when the gearpurge check happens on July 10th (the only time it does check), by chance on that day at that exact second X was at 3/5 for its limit.
So Person1 does not lose X, even though right afterwards it goes back to the max limit, now keeping it out of circulation for another month (now at two, sequentially - though I've seen this happen for surprisingly long periods of time).

This change solves that. Now it won't be dependent on X being under limit at the time of the check, putting it back into circulation.

The problem is that limits are not consistent. Something could be over-limit for 99% of the month, but if it was under limit for the 1% of the month the purged was check - then Person1 got to keep the item. And if person1 is holding multiple instances of this item (which I also saw multiple times), it becomes a more dramatic deprivation.

I love players, including casual players.
I don't love limited items being out of circulation from a reasonable opportunity to lose it. And I think purges happen reasonably in terms of time in that they aren't over-applicable and request a comparatively minimal investment to justify retaining exclusive items.

Hope that helps explain!