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Gameplay | Topic subject | Ranger tame skill | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=72396 |
72396, Ranger tame skill
Posted by DeathIncarnate on Wed 31-Dec-69 07:00 PM
I am asking this as a savage I have not tried it as a beastmaster.
I am wondering if tame is working as it is intended. I know the help file states the following:
TAME (2162) Syntax: TAME
Tame is used on aggressive creatures to calm them down for a while. Note that certain creatures cannot be tamed (undead, devils/demons, civilized or intelligent adversaries, and dragons among them.) Beastmaster rangers have a chance at charming any tamed natural creature for a time.
So yes you run into an aggressive creature you do not want to kill so you tame it. However it continually tracks you and reattacks you immediately once you are not camouflaged. So if you run into half a dozen creatures you tame them all they all track you and reattack once you step out. So in the end you have no choice but to slay them unless you leave the area especially annoying for at home in the wild creatures as an outlander. Perhaps if they did not track it would be a more useful skill but how it is tame is nearly 100% useless unless I am missing something. I guess my question is tame working in this way intended?
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72402, RE: Ranger tame skill
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
I can't speak to the exact mechanics of tame, but I found it useful when I used it. Like a healer having calm so they can cut off the immediate fight.
But I also, I guess, didn't have the expectation that "calm them down for a while" translated to me being able to walk through their territory without any further issue.
I don't think it's 100% useless at all, particularly if you're a beastmaster. But even if not, being able to not immediately fight an aggro creature is decent.
I can't speak to working as intended though, sorry :(.
-Ish
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72407, RE: Ranger tame skill
Posted by incognito on Wed 31-Dec-69 07:00 PM
My recollection is that it may work to permanently (or at least, long term) de aggro aggro mobs, but not stop their progs firing and I'm not sure if it calms them if you've already fought.
I seem to recall using it to deaggro aggro owlbears so I could take a group taking in there.
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72408, As an example
Posted by DeathIncarnate on Wed 31-Dec-69 07:00 PM
I walk north aggro wolf attacks me so i tame him. I move south kill another mob then camo and same wolf arrives and attacks me. I can't tame him again and get the message "A wolf is not usually agressive."
So even if a mob doesn't see camo they all track you and reattack when you step out.
I guess you can use it on mobs that can't see camo. Creep and tame before they attack. Not sure if they become aggro again though.
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72410, My experience.
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
I agree that it certainly isn't useless but you can only calm them once. After that, there's the echo that the animal isn't normally aggressive, so you have to kill them or leave, unless you were able to calm them while camouflage which is rare because most creatures see through camo. But, if you can calm them while camouflage then they typically aren't much of a problem anyway because you can usually just creep by them. And if you calm them while camo, it's permanent rather than temporary.
As to being a beastmaster and taming, there are very few if any mobs that are in hero range that can be tamed as pets. Most are 30's maybe low 40's, meaning they're not super useful in the end game. Still, I like the skill for it's flair.
On the other hand, it isn't the only ranger mechanic that is a little odd. Waylay/ambush is another good example because if you try to waylay something that can see though camouflage, you get the echo that they can already see you but the fight will auto initiate anyway in about 1 round which also doesn't make a lot of sense.
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72411, RE: My experience.
Posted by Calion on Wed 31-Dec-69 07:00 PM
>I agree that it certainly isn't useless but you can only calm >them once. After that, there's the echo that the animal isn't >normally aggressive, so you have to kill them or leave,
I think I reported this as a bug a long time ago, but now I'm not sure if the skill would be too good if you could just re-calm them. Maybe not, because you'd still have to fight the mob until tame succeeded again.
>On the other hand, it isn't the only ranger mechanic that is a >little odd. Waylay/ambush is another good example because if >you try to waylay something that can see though camouflage, >you get the echo that they can already see you but the fight >will auto initiate anyway in about 1 round which also doesn't >make a lot of sense.
This I'm almost certain I've posted to the bug board eons ago. Sadly no one fixes (non-catastrophic) bugs any more. =(
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72399, no one cares about rangers
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
i mean, i care, but immortals don't care, not since sebeok wrote them and nep tried to balance them a bit
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72403, RE: no one cares about rangers
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
I don't know what you mean.
I care about rangers, and have played quite a few of them. Being super awesome simply by being in certain terrain has a somewhat relaxing playstyle feel to it for me.
Thus...
1) Ishuli is an immortal 2) Ishuli cares about rangers 3) An immortal cares about rangers
so it can't be true that immortals don't care about rangers.
Take that!
-Ish
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