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Gameplay | Topic subject | Squelch | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=71996 |
71996, Squelch
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
While we're talking about Orcs. Probably not high on the list but it occurred to me to suggest changing squelch.
As it is, I would never use it because it's kind of character ruining if the target has spent a lot of time mastering adapts (think hack, takes forever). Resets all adapt skill percents to 33 or 1, don't remember which.
I think the idea behind this skill is to use it as leverage against smaller Orcies, but not make them either delete or be your worst IRL enemy until you con-die. If they challenge you and win without adapts they should probably have their old skill percentages.
I like the theme of it, the Orc chief can really #### you up if you piss him off, but maybe it's too extreme, I don't know. Not being able to get skill ups until you kill/appease chief might be enough of a screw over.
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72001, RE: Squelch
Posted by incognito on Wed 31-Dec-69 07:00 PM
I'd like squelch to be relatively minor.
Or major but relatively short (50 game hours).
As it is, I'm put off from using it by the fact it would ruin a fellow player's day.
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71999, By design
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
CF has a lot of features designed to ruin the character. Because character turnover is what keeps CF alive.
P.S. And then they start to reward long-lived high investment characters.
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